Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid (demo available) - Page 2 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid (demo available)

Default Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid (demo available)

October 26th, 2019, 19:17
You could cut out 64x64 px rect of your game and I would recognize it anywhere. Good job on developing an indvidual, recognizable art with character and keeping it all consistent.

From these kind of games I played a bit of Steve Jackson's Sorcery! on iOS and I liked it a bit. Wish you good luck breaking into market. Good thing is that I've seen the screens in couple of places, so there seems to be reach.
Kamaz is offline

Kamaz

Traveler

#21

Join Date: Sep 2019
Posts: 18
Mentioned: 0 Post(s)

Default 

October 30th, 2019, 08:03
Originally Posted by Kamaz View Post
You could cut out 64x64 px rect of your game and I would recognize it anywhere. Good job on developing an indvidual, recognizable art with character and keeping it all consistent.
Thank you, Kamaz! I've heard opinions that using this color palette combined with the isometric camera is an unusual twist, and I personally don't know any text-heavy games that use this perspective. It looks like there's some dose of uniqueness involved, and I have no doubt that it's the result of all the feedback and critical voices that I've gathered on-line.
Aureus is offline

Aureus

Watcher

#22

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

November 2nd, 2019, 15:08
I have just this little thing to share, a hidden in-game detail.



Not every character starts the game with this item, and I’m sure some players won’t notice its hidden interaction. If you wear it, various NPCs react to your presence in new ways.




So, are you going to wear it all the time, proud of your beliefs? Are you going to keep it hidden, hoping to avoid quarrels? Is it just a tool for you, something that you hide or show depending on who’s around you?



How do you play your role?

Aureus is offline

Aureus

Watcher

#23

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

November 9th, 2019, 15:09
I’ve been working a lot on the new title screen, and I think that after receiving a lot of very helpful feedback, it’s in a pretty good spot right now. : )





I’m also doing a whole bunch of minor things for the game, since I can hardly find enough time and patience to focus on writing dialogues. I’m adding quests, items, some new dialogue options… I had a really good flow with some ideas, like these two weapons:





I’ve also realized that my original plan of “fitting every bit of dialogue in a single window” won’t work. Some NPCs will just have too many dialogue options available if you meet them for the first time in a very late part of the game. Because of that, I’ve decided to add the optional scrolling - it will show up only if there’s something to scroll through, so it won’t impact the major experience.

Aureus is offline

Aureus

Watcher

#24

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

November 16th, 2019, 15:53
Through this week, I wrote sooo many dialogue bits, made new items, designed new quests and broadened some older content… I’m in the flow, and it feels good.

Here’s an example of how arriving to a new place looks like. My lizard brain tells me to stop overcomplicating things, but I’m more like… Nah, “how bout I do anyway”. ; )







And here are some examples of how do the later parts of the same conversation look like.


Aureus is offline

Aureus

Watcher

#25

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

November 30th, 2019, 15:49
The development has recently encountered a couple of obstacles and pitfalls, but guess what. I *think* the new version of the demo is working. : ) It still needs some additional testing, would you like to help me with that?

You can download it here!

Does it start for you, can you play it? At one point, the Mac version was crushing out after saving. I hope it’s fixed. : P

----------------------------------

And if you wonder what has changed since the last version but you plan to wait for the full game, here are some highlights, just for context:

* the available content has tripled - you can visit four new areas (each one is significantly different) and engage in three complex dialogues that they involve
* a completely new music was introduced
* the in-game journal now includes a chapter that summarizes interesting clues related to various NPCs
* the inventory screen is completely redesigned and much more convenient
* area illustration and inventory icons were updated
* text parser that don’t need to support capital letters, like the one in the dolmen, don’t use them anymore
* various bits of dialogues and interactions were enhanced
* various spelling / phrasing fixes
* new menu screen
* bugs were eliminated - unless?
Aureus is offline

Aureus

Watcher

#26

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

December 7th, 2019, 15:13
Guess what! Roadwarden can now be wishlisted on Steam!

Aureus is offline

Aureus

Watcher

#27

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

December 14th, 2019, 15:10
I've reached a rough spot, since as I share more WIPs from my game, my posts get more and more spoilerish… I need to figure out a new approach. But here is something more casual that I've been working on this week! : )
Aureus is offline

Aureus

Watcher

#28

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

December 28th, 2019, 15:21
In the original Roadwarden’s Design Document, there were no game-overs. You could get significantly hurt during your journeys, but never to the point where you’d face a brick wall that would make the further progress impossible. You need to rest and heal your wounds to participate in some events, but you can always move forward.

I’ve finally decided to change it. In most situations, reaching 0 HP won’t result in an instant death. But in some scripted encounters - usually when facing an overwhelming opponent while being completely unprepared - your character will be broken.

Still, I hope to make it as player-friendly as possible. Did you forget to save your game? Was autosave ran in an inconvenient spot? You can jump back in time a bit, no strings attached.

The game now also involves some new systems, like a redesigned “armor level”. I’ll talk more about it in the next devlog.

Aureus is offline

Aureus

Watcher

#29

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

January 18th, 2020, 15:07
Roadwarden looks much better now, all thanks to the new font. : ) The text has more space to breathe, the letters have more personality, and thanks to the serifs, it's going to be easier to keep track of the lines you read. Everybody wins.

Other changes were introduced as well, such as the new addition to the inventory screen - when you now point at any icon, the item's name is instantly displayed, so you don't have to click anything if you try to quickly find something in your equipment.

I currently write dialogues, quests and stores for the game's largest area, it's quite exhausting, and I try to avoid spoilers. : P However, you can expect more posts very soon.




Aureus is offline

Aureus

Watcher

#30

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Default 

January 25th, 2020, 15:44
For this ScreenshotSaturday, I have a rather large update. And a lot of pictures to show. Too many for a forum post. Oh dear, that must mean… It's devlog time!

And here it is!

I wrote about the map updates, the new armor system, UI adjustments, the new Journal, the most recent WIPs, and recapped the stuff related to the game over screens and the new font.
Aureus is offline

Aureus

Watcher

#31

Join Date: May 2019
Posts: 29
Mentioned: 0 Post(s)

Tags
adventure, adventure game, fantasy, rpg, visual novel
RPGWatch Forums » Games » Indie RPG » Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid (demo available)
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:48.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch