Pathway - Release Day

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Spaceman
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Pathway releases today on Steam.



The year is 1936...

In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations and mysterious artifacts, not to mention the odd whisperings and tales of gruesome occult rituals...

It's up to you to assemble a team of bold adventurers, and journey through the deserts, explore bunkers, and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces. You and your companions must work together to overcome overwhelming odds - the fate of the world depends on it!

You haven't heard this one before...

Every campaign is generated when it begins, so no two adventures will ever be the same! You never know what's around the next corner - so stay on your toes! Even the most seasoned adventurers can uncover new and exciting discoveries.

Adventures full of mystery

Journey into the unknown and uncover hidden secrets, treasures, characters, and events which have been buried away. There's a wealth of discoveries to be found, and surprises to excite you throughout each adventure!

Learn from your mistakes

In Pathway, defeat isn't necessarily the end of your adventure. Characters will retain their experience after defeat, so players can invest into building a team which will get progressively stronger! There's even rare equipment and advanced skills and abilities to unlock for every adventurer.

Features:


  • DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, with each and every attempt generating a new web of encounters and unique storyline.
  • TOUGH CHOICES - Every explored location presents you with one of over 400 hand-crafted story events. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your equipment and your team's abilities, to vanquish a relentless foe, in ruthless and clever ways!
  • BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway's 16 unlockable characters has their own skills, weaknesses and quirks, from the almighty melee strength of Brunhilda, to rifle expert daredevil Jackson, and knife-wielding huntress Shani.
  • HIDDEN TREASURES - Unearth riches untold, from common weaponry to rare and unique items with special abilities. Perfect your load-out and cash-in on your high-value treasures for a tidy profit.
  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • RECOVER & REPLAY - Sometimes failure is the best path to winning. Progressively explore the procedurally generated world, and grow stronger and learn more with each defeat, taking your loot with you even after death.
With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!

Playable in English, German and French.
Chinese and Japanese localisations coming soon!
More information.
 
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https://www.indieuncovered.com/digital/pathway-review/
It’s no surprise then that Pathway has been on my radar and wishlist for a while. With its beautiful pixel art style that puts me in mind of Tower 57, FTL style navigation across randomly generated deserts, and turn-based strategy a la the new X-Com games, Pathway is a match made in heaven for me.

Almost instabought it.
 
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Oh, and just 14€. Was expecting it to cost 20€.
Bought and will start my LP right away…though I also still need to finish Grimshade (thx Joxer for the hints ^^)
 
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Not fan of roguelite but might give this one try. If just for the Indiana Jones setting and great visual design.
 
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Not fan of roguelite but might give this one try. If just for the Indiana Jones setting and great visual design.[/QUOTE

Not a fan of roguelite either.

I was hoping people could give their impressions on just how difficult (aka frustrating) the game is.
 
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Only played the first combat and for now it's pretty awesome.

Also you heavily carry over stuff from a lost game to the next. Besides of new characters you unlock you also carry over equipment and character experience.

So I highly doubt it will be frustrating at any point.

Also the combat mechanics seem to be rather fair and plannable. To me Firaxis XCom was highly frustrating due to bad readability and whacky mechanics.

Pathway, same as Halfway also has these mechanics, but not to such an extreme degree.

In Xcom middle cover meant: -20% to hit, -50% crit
In Patchway it's just -20% to hit. (and -40% for high cover)
 
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Kordanor - Thanks for the synopsis.

I'm really on the fence over this one. In my old age I get frustrated with games much faster. :)
 
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I understand the appeal of games like this. For my personal tastes, I wish there were similar games, but in single player, 3D, 3rd person, real times combat. I had my fill of these games back in the late 80s and early 90s before more modern graphics, etc., became the norm.
Any recommendations for a similar modern game? Not interested in mulitplayer, co-op FPS or twitch fests.
 
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Hrm, I actually don't think if there have been many roguelite in the pre 2000s.

If you a re looking for modern FPS roguelites, then Immortal Redneck might be a choice. Not a great game, but it's fine and has good gunplay.
 
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CoC is streaming it and it is awesome. Old school gaming, tons of replayability. Great adventuring.
 
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I understand the appeal of games like this. For my personal tastes, I wish there were similar games, but in single player, 3D, 3rd person, real times combat. I had my fill of these games back in the late 80s and early 90s before more modern graphics, etc., became the norm.
Any recommendations for a similar modern game? Not interested in mulitplayer, co-op FPS or twitch fests.

Kenshi?
 
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First impressions seem to be pretty good. Looks like I have to get this soon.
Just started Mutant Year Zero, though... Decisions, decisions...
 
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