Copied from the "Last game you finished" thread:
Just finished Persona 5. Played it in a PS4. It's a long game, took me about 125 hours.
Combat is turn based, you have a group of teammates, 3 of them can fight with you at any given time, and you can switch to others out of combat, or if a certain Confidant gets ranked enough you can do it during combat. There are no random battles (you can see them) and there is no enemy respawn as long as you don't leave the area you're in.
In short the story is that you're a high school student that gets on probation for a crime you didn't commit, and has to go stay under a guardian for a year. During that year you'll get to live the (more or less) daily life of a student while also going to the metaworld, a world where you go fight with personas you recruit and your teammates. Personas are basically monsters and creatures you can recruit from battles, each with different abilities, resistances and stats. They level up too but after 5 or so level ups they learn all their innate skills and you're better off fusing them with other personas to make new higher level personas who can inherit some of the skills from its parents. Sort of like you're constantly shifting gears. For battle you get to hold a certain amount of personas to use so there is a tactical decision of which personas to bring with you.
The second aspect of the game is that of personal relations, you have teammates and other important people that represent different Confidence types, as you get closer to them you get bonuses when you fuse personas of that aspect, plus your friends get new abilities or bonuses too (like, a teammate can stop a hit that would kill you or cure you of some abnormal status, or a shopkeeper giving you discount or access to special equipment, etc).
I loved the game of course, but it has a few things I didn't care for. One, they brought back Persona negotiations when getting a Persona. I prefer previous PErsonas where you just got them. Each Persona has a personality and you're supposed to pick responses depending on that but most of the times it didn't make sense to me which response was 'funny' or 'serious'. Another aspect I don't care for (and this is common for all Persona games) is that when the protagonist dies it's game over. At least in this game you can retry a boss battle which minimizes the effect, but specially in the first part of the game, an enemy may surprise you, hit you with your weakness, hit you again and game over.
But the thing that I really didn't like about this one is that in previous Personas I could plan what to do each day with little issue, but in P5 it feels like most days are scripted, so I stopped attempting to plan ahead early on and just went with the flow.
One more nit-pick perhaps is that this takes the "Yay we killed the boss! oh wait, there's more!" aspect of JRPGs to new levels, that's part of the 125 hour reason.
Still, great game, hope I don't have to wait a long time for P6 (just wish they made it a college game so I can finally order a beer!).