Morrowind GAAAAH! Cliff racers!

Thanks, Fluent!

I'm having great time playing Morrowind although I must admit it's really the house decoration bit I'm loving the most. Got myself a small cottage named "Cozy House" in Pelagiad. I'm just taking it easy, exploring the nearby regions and returning to my cozy house at nightfall - I must admit, I'm really enjoying freedom of this game. I used to only enjoy RPGs that were more linear with interesting quest lines without much freedom.

I am playing custom class named "Battle Mage", specialising in fire spells + long sword without armour. And yes, I am using Mana Regen mod (nothing wrong with a little bit of help from the mod) :kitty:
 
Good stuff, blobby! :)

Battlemages are fun. I like the prospect of flinging spells while also wearing heavy armor. :p If you are interested in a fun series of quests that are designed for magic-users, you can eventually check out House Telvanni. They also offer some cool things aimed at magic-users and the like. :)
 
Poor Cliff Racers, get such a bad rep when they just want to be your friend, they just get a little over excited like a dog that's caught a cat and eats it alive.

I liked the Cliff Racers, it's one of the things that I remember most clearly about the first time I played Morrowind. Being in an area I shouldn't be, to week and ill equipped to fight them all off so I ran away. Of course I ran into another and another while the ones pursuing didn't give up, now low on health and out of arrows I run into a random cave, which turned out to be a crypt with impossible enemies in it. Hiding at the door between the fire and the pan, cowering, dying, loving every moment.

I miss those guys lol.

Only two Cliff Racer mods I remember ever using was one for better textures and one that upgraded them, loads. Think it gave them different kinds and ranks depending on the player level, eventually the higher rank ones would shoot fireballs or poison stuff at you depending on their type :) (think there may also have been one kind that could paralyse you for extra joy because I seem to remember being frozen while hearing that armour hitting sound accompanied by their screaming, like one of those dreams where you can't run fast enough)

I don't understand why they get so much hate.





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Hehe, that one accurately describes how I felt at times..
 
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I think I played this game too late. The magic system is amusing, and the game is pretty enough. But the wiki dialogue and minimal narrative kind of sucked the enjoyment out of it for me. [Grammar?] Also, cliff racers!
 
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I think I played this game too late. The magic system is amusing, and the game is pretty enough. But the wiki dialogue and minimal narrative kind of sucked the enjoyment out of it for me. [Grammar?] Also, cliff racers!

I'm not sure it's about playing it too late, maybe it's just not to your liking. I'm replaying it now, in earnest, after very many years and having lots of fun.

I really like the dialogue system and consider it a positive. It's a good way of showing keywords that the player can get more information on while also making them stand out to help the player remember them. This extends to the journal where you can review given quest, what's been said and so on.

I'd say it's also more natural than the common, or typical, system where games put words in your mouth, with a selection of a few poorly worded truncated sentences that often don't mean what they should and where despite the number of options presented they all point to basically saying one of two things while poorly pretending there's more.

This feels more like I'm picking topics out of what someone says and they then react/reply, while the game almost never puts any words in my mouth.


Would have to disagree about there being minimal narrative, though NPCs don't force all of the information on you they can reveal a decent amount and then there's loads of books and scrolls informing you about what's going on and then far more about what's happened in the past. Not only from multiple perspectives but also some accounts which are propaganda and some candid secret truth (again from a perspective).


I have little problem with Cliff Racers and often wonder if it's just a trend to complain about them more than actual hatred, their A.I movement can be annoying if you have no ranged attack no denying that but I've never had issue with them and raise an eyebrow to those that genuinely do more so since we now have a much greater view distance than in the "vanilla" game.

Especially in a game that has Slaughterfish, seriously anyone wants an enemy to hate on or complain about in any game look no further. They can smell you a mile away the moment you enter the water and swarm like flying jaws towards your face and anus, out of the darkness stunning you with every hit while you try to scamper out of the vision limiting water, meanwhile the game is warning you that you're drowning, the joys (gets even better in dark underwater caves with not water surface). Seriously in a game that has Slaughterfish I'm more likely to roll my eyes at someone complaining about Cliff Racers. Hope I don't sound hostile, I'm having a laugh though also sincere.

Morrowind has far more worthwhile things to complain about than the Cliff Racers, seriously it has some ridiculous flaws, in an otherwise wonderful game.
 
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I played it with all expansions about two years ago. I really enjoy retro gaming and Morrowind’s quirks are pretty charming overall. But the lore and history and atmosphere is nearly unrivaled in gaming. To me the graphics (with extender) are pretty fantastic. Animations no so much but acceptable. But it’s amazing as a package. I think I read every book.
 
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I too liked the dialogue system in Morrowind. I think it's a hell of a lot better than the choose response A, B, or C that Bethesda has used in every game since.

The combat is abysmal though, and so are the animations, although I think the animations are pretty bad in all of Bethesda's games anyways.

I agree about the atmosphere though, and I loved exploring Vvardenfell. :)
 
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One of the things which morrowind in my opinion seriously needs is more intresting monster/animal variety in the wilderness and then making wildlife act more naturally and not just always attack player. There were couple of remarkable mods which enchanted these aspects really well.

While I'm at it. There was this mod which made npcs act more naturally. Morrowind comes alive or something like that. Hugely immersive. I haven't followed the morrowind modding scene for quite some time, so there are probably even better mods than this.
 
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