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RPGWatch Forums » Comments » News Comments » Grim Dawn - Grim Misadventure #89

Default Grim Dawn - Grim Misadventure #89

January 31st, 2016, 08:12
In Grim Misadventure #89, the Grim Dawn devs give us a preview of Build 31. Updates include fleshing out the Burrwitch Outskirts into a proper forest, changes to Old Arkovia, updates to loot and loot tables, and more.


Grim Misadventures continues. 2015 was a huge year for Grim Dawn, but nothing is going to top 2016 because this is the year the game will leave Early Access behind and graduate to release status!

With all of the content in place, we are now fully focused on improving what’s there, and that comes in many forms, from balance to optimization to itemization to environments. There is much to share and the changelog is getting long, but we would like to give you a sampling of the changes coming your way with Build 31.
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January 31st, 2016, 08:12
I recently decided to take the Grim Dawn plunge. Awesome and addicting experience so far.
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January 31st, 2016, 10:02
it's great i can't wait for this update to be released i have a build in mind to roll but i'm waiting for b31.

Game is awesome and Crate is great.
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January 31st, 2016, 18:38
Started playing this after the last update and I'm having a blast
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January 31st, 2016, 20:23
Originally Posted by rossrjensen View Post
I recently decided to take the Grim Dawn plunge. Awesome and addicting experience so far.
I will join u soon
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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January 31st, 2016, 20:42
I'm up to level 27. The game has frozen on me one time, so it's a rather polished experience. But I heard it has been that way pretty much from the beginning of Early Access. That's the only issue I've encountered and it didn't cause me to lose any progress.
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January 31st, 2016, 20:45
Crashing once before level 27 does actually seem a lot more stable than PoE which had constant rubber-banding (what they called desync and didn't fix yet)
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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February 1st, 2016, 13:59
The beautiful screenshots and addictive gameplay already sold Grim Dawn for me.
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February 1st, 2016, 14:11
Only bad thing about this game is that MP is not stable enough. I tried to play with a friend, we both live in same city but we get too many lags and desyncs.
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