Phantom Doctrine - LOS/LOF Patch

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Spaceman
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A new patch on the experimental branch for Phantom Doctrine looks set to address LOS/LOF issues. It will go to general release tomorrow.

LOS/LOF Patch BETA - Experimental Branch

20 August - CFG_Blaze

tl;drWeekend patch on beta branch available now; expected general release tomorrow (Monday); bigger patch with more stuff expected Wednesday!

Agents, we've got good news at the end of the weekend! Based on the feedback of a significant part of the community, we worked all weekend on reviving a modified LOS/LOF model which was considered during development but ultimately shelved in favor of the originally released solution. Because of the impact on balance and pacing of combat, we are releasing this patch in a different way first: as an experimental beta branch. With that we're saying a couple of things: this LOS/LOF model is not final yet.

The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles.

We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF. After a test of the current patch on the beta branch, we'll release it to everyone, most likely on Monday. Please let us know how you like the changes!

Because this is a beta patch, you should back up your save files before switching! You can find them at C:\Users\[user name]\AppData\Local\PhantomDoctrine\Saved\[steam id]\SaveGames

To switch to the experimental branch, right click the game in your Steam Library, choose the Betas tab and finally the experimental_branch.

Full patch notes:

  • enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
  • improved direction of leaning out from full cover
  • increased visibility of CCTV terminals and loot/secret file containers
  • by popular demand: lower dust storm density in CIA mission 01
  • fixes for the Italian, Spanish & French localization
  • fixed: specific cases where UI would lock up while transitioning from the IB to the map
  • fixed: a block caused by specific instances where air support couldn't target anyone upon arrival
  • fixed: campaign progression issues related to Undertow
  • fixed: New Identity screen now has the Confirm button visible in all screen resolutions
  • fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns
  • fixed: moving from the IB to the world map using a hotkey after solving files is now safe

As always, feel free to get in touch on our official Discord server[discord.gg]. Thank you for your support!
More information.
 
Joined
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Nice to see they're listening to feedback and rolling out patches.
 
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