Mustawd
Watchdog
- Joined
- March 5, 2016
- Messages
- 151
The industry has space for everything. Wishing that RPGs without combat are not financially successful is basically petty (not to say stupid because games like this can pave the way for interesting changes in more combat-focused games). Obviously, I'm slightly surprised that some people are against innovation. For some folks, we should still be playing Wizardry and the first Bard's Tale.
I don’t think it’s petty at all. I’m being a concious consumer and hope the category of products that make up this genre don’t become lower in quality. It’d be like going to a ramen shop (one of my fav types of food), realizing it’s an awful place, and hoping other people don’t have to experience the same. Also, look at the state of tactical games. Sure XCOM was fun, but I enjoyed TUs more than the AP system. However there are now many clones eother released or in production that are aping the 2AP system. It’s a consequence of it doing well. Same with RTwP. Although there are many great turn based rpgs, due to the success of the IE games, RTwP is the default for amy dnd or dnd-like game. Which is a shame, as I despise that combat system. So no, I am not merely being petty. I’m simply hoping for an outcome I’d be happy with refarding the rpg genre. Not sure I see the problem with that.
And I hardly think this is innovation. This is an adventure game with some stats parading as an rpg. For some folks the new Witcher game should just have an option that says “skip combat!” and go to tje next cutscene or dialogue choice.
- Joined
- Mar 5, 2016
- Messages
- 151