elkston
Sentinel
Posted by Sowilo (translated from German) on World of Gothic:
http://forum.worldofplayers.de/forum/showthread.php?t=155684
This confirms what I have been thinking all along: that they bit off
more than they could chew. The world was too big and there was not enough time to do make the game the fans expected: something as good as G1/G2 -- just "more" of it.
For those interested, you can see the original German quoted in the link
to the WoG thread.
http://forum.worldofplayers.de/forum/showthread.php?t=155684
First, we don't chose the "we want fast money and kid the fans"-way.
That G3 wasn't finished at the release was crap. That guys complain about that is legitimate. We knew that there will not be no bugs but we underrated the amount of problems we were confronted working at the goldmaster.
We thought that we will deliever a finished game with a few bugs at the announced release and wanted to remove them with one patch.
Sadly we are working on a 2nd patch now but although we will fix the most known bugs many fans will be disappointed.
We tried to get a big target group for Gothic III. So we made a few changes which fans see as worsening:
- No membership -> free gameplay
- Great, free, non-linear world, which towns you can "play" in every order instead of returning to the visited town with pemanently new quests.
- Quest are "given by the world" and not by NPC's.
- New combat system instead of only new animations (more details later).
- AI-reaction at town level instead of NPC-level (like murdering, theft)
This changes maybe would had been accepted by the community if there - beside the technical problems (which we have mostly fixed now) - were not 2 big mistakes:
1. Tuning (NPC, items, combat)
2. Bad presentation of important chars.
The tuning will be fixed with the 2nd patch. For example there was no way to use the crossbow advantageous. But to patch the combat system we will need more time.
The story is not more or less than "There are dragons, find their master! (Gothic 2). The problem in Gothic 3 is the density. We chosed a lower one but but give important chars less lines to compensate that (this sentance makes imho no sense in German ). To solve this problem we had not enough time at the ending.
In the future we will not try again to overstrain us with a big world like this.
That it's, I will answer further questions now.
This confirms what I have been thinking all along: that they bit off
more than they could chew. The world was too big and there was not enough time to do make the game the fans expected: something as good as G1/G2 -- just "more" of it.
For those interested, you can see the original German quoted in the link
to the WoG thread.