|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Underworld Ascendant - Release Day

Default Underworld Ascendant - Release Day

November 15th, 2018, 21:33
I'm a backer but… the previews really haven't grabbed my interest. Instead, I'm far more interested in another game to release today - Warhammer 40k: Mechanicus.
Drithius is offline

Drithius

Drithius's Avatar
Laughing Gnome

#21

Join Date: Nov 2008
Location: Florida, USA
Posts: 4,484
Mentioned: 8 Post(s)
+1:

Default 

November 15th, 2018, 23:09
I did get my key earlier today, but I'm not touching it for now. I'll just keep reading feedback and watch the patches land, and maybe by Christmas or early next year I'll take a peek.
Carnifex is offline

Carnifex

SasqWatch

#22

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 7,697
Mentioned: 15 Post(s)

Default 

November 15th, 2018, 23:51
Originally Posted by JDR13 View Post
I'm hearing that there's still no manual save implemented yet which is very disappointing. If it only saves at the end of a level, like in the Beta, I won't be playing this until they put in a quick-save feature.
Just downloaded my copy - this is indeed the case. The game doesn't even let you start at the last place you planted one of those respawn plant things.

I'm exactly of the same opinion - this restriction alone means I'll not be playing this until they add a save feature…. I simply can't guarantee I can play long enough to complete levels meaning otherwise I'll waste loads of time repeating sections of game I've already played. What a stupid design decision.
Holly Avenger is offline

Holly Avenger

Holly Avenger's Avatar
Watchdog
Original Sin Donor

#23

Join Date: Oct 2006
Posts: 143
Mentioned: 0 Post(s)

Default 

November 15th, 2018, 23:58
Unfortunately the save system is drowning out all other opinions. So it is hard to judge user reactions ot the game beyond the save system. IMHO this is a huge mistake by the developer as this sort of negative press will be hard to combat even if they add a decent save system later on… Talk about shooting yourself in the foot.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#24

Join Date: Oct 2006
Location: usa - boston
Posts: 5,870
Mentioned: 31 Post(s)

Default 

November 16th, 2018, 00:09
Didn't play long, it's very gamey.
A lot of different mechanics to play with, supposed to be immersive, some are janky and other works well, but they didn't put much effort into the lore, story and presentation.
The setting isn't immersive at all.
I'd say it's kind of a linear sandbox.

I don't like it.
--
How nice for you to meet me.
Winterfart is offline

Winterfart

Winterfart's Avatar
Passenger

#25

Join Date: Jul 2018
Location: France
Posts: 473
Mentioned: 6 Post(s)

Default 

November 16th, 2018, 01:32
Oh man, well, now I won't be touching it at all until some realistic actual save system is in place. That design just sounds horrid to me!!
Carnifex is offline

Carnifex

SasqWatch

#26

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 7,697
Mentioned: 15 Post(s)

Default 

November 16th, 2018, 02:45
Wow. No manual saves? Are you kidding me? I'm glad I browsed this thread first. They must have really rushed this one out.

Really disappointed. I was waiting for this one. I'll give them some time to work out the missing content and features.
elkston is offline

elkston

Sentinel

#27

Join Date: Oct 2006
Location: North Carolina, USA
Posts: 372
Mentioned: 1 Post(s)

Default 

November 16th, 2018, 03:08
No hard saves is hardly missing features ;D The level design is likely built with it in mind.
Drithius is offline

Drithius

Drithius's Avatar
Laughing Gnome

#28

Join Date: Nov 2008
Location: Florida, USA
Posts: 4,484
Mentioned: 8 Post(s)

Default 

November 16th, 2018, 03:48
Well since they are 2 years behind their projected release date I would hardly say they rushed it out. As far as how ready for release they were ??? I get the feeling it was release or go belly up.
Will check it out in a few months as I backed this too on KS.
Terry is offline

Terry

Terry's Avatar
Sentinel

#29

Join Date: Jan 2008
Location: Vegreville, Alberta, Canada
Posts: 334
Mentioned: 0 Post(s)

Default 

November 16th, 2018, 04:24
Originally Posted by Drithius View Post
No hard saves is hardly missing features ;D The level design is likely built with it in mind.
I doubt that. Did the devs really think people wanted to have to start a level from scratch again if they didn't have time to finish it the last time they were playing?

If they did, I think they woefully misjudged most of the fan base.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#30

Join Date: Oct 2006
Location: Florida, US
Posts: 25,353
Mentioned: 34 Post(s)

Default 

November 16th, 2018, 05:06
Originally Posted by JDR13 View Post
I doubt that. Did the devs really think people wanted to have to start a level from scratch again if they didn't have time to finish it the last time they were playing?

If they did, I think they woefully misjudged most of the fan base.
Seriously - you need to be very careful and specific with level design and genre to make that work (Dark Forces).

Originally Posted by Morrandir View Post
Same here.
I was also a backer, downloading now … but I guess I will try Hellgate instead
--
-- Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch
Moderator

#31

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 14,061
Mentioned: 7 Post(s)

Default 

November 16th, 2018, 07:36
What is it with so many recent RPGs and funky save systems… recently with Kingdom Come Deliverance, then Bard's Tale IV, now Underworld Ascendant… I really can't play games that don't let me stop when I need to stop which is quite often. Usually I get 10 to 20 minute chunks of time to play needing to stop abruptly for one reason or another. I hope this trend does a full stop soon.
--
If I'm right but there is no wife around to acknowledge it, am I still right?
TheMadGamer is offline

TheMadGamer

TheMadGamer's Avatar
SasqWatch
Original Sin Donor

#32

Join Date: Oct 2006
Location: Oregon
Posts: 2,713
Mentioned: 4 Post(s)

Default 

November 16th, 2018, 07:39
Originally Posted by TheMadGamer View Post
What is it with so many recent RPGs and funky save systems… recently with Kingdom Come Deliverance, then Bard's Tale IV, now Underworld Ascendant… I really can't play games that don't let me stop when I need to stop which is quite often. Usually I get 10 to 20 minute chunks of time to play needing to stop abruptly for one reason or another. I hope this trend does a full stop soon.
Can't really say but some think it's on propose to make a game feel hardcore.

Just look at Kingdom Come Deliverance it used to be you needed Savior schnapps to save, but bad feedback forced them to patch it so you to save the game when you exit.
--
"Praise be to the gaming gods and their holy avatar CD Projekt" - Couchpotato

Check out my RPG News Thread usually updated daily.
Last edited by Couchpotato; November 16th, 2018 at 07:52. Reason: Misspelled One letter
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
CD Projekt Fanboy

#33

Join Date: Oct 2010
Location: New England
Posts: 19,011
Mentioned: 29 Post(s)

Default 

November 16th, 2018, 08:47
Any game not allowing save-anywhere is a no-play for me usually. May make a rare exception for Bard's Tale IV. Had high hopes for that one…once upon a time. Backed this one too, of course they didn't tell us at the time they planned on creating a retarded save system, or I wouldn't have bothered.

I guess things like this are strong reasons to not back games on Kickstarter, Fig, etc. When devs make decisions like no save-anywhere, you gotta make them pay for that idiocy. Which you can't, if you already backed it.

By the way, the "launch" email I received for this game is probably the weirdest I've ever gotten for any game: https://i.imgur.com/XcRpxOZ.jpg
Note how it's dated July 31st at the top right. Starts out talking about how June has been a busy month, and…it's launch day. Wtf?
Stingray is online now

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#34

Join Date: Sep 2007
Posts: 1,679
Mentioned: 2 Post(s)

Default 

November 16th, 2018, 09:24
Like someone said on steam forums:
"What is the incentive for players to experiment with the environment if they are punished for failed experiments by starting the whole level again?"

Not touching this until or if they implement a different save system.
Lemonhead is offline

Lemonhead

Lemonhead's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#35

Join Date: Jun 2008
Location: The Great White North
Posts: 890
Mentioned: 1 Post(s)

Default 

November 16th, 2018, 09:28
*** quote ***
The game is nothing like Ultima Underworld, it doesn't have the factions, the interconected maze/dungeon, the dialogs, the storytelling, nothing.

It's more like a indie Portal game using the Stigian Abyss as the setting. Which could be ok if the physics worked as expected.
***end quote***

From one of steam user reviews … so Im not interested. thats not what I expected at all, even if it was bugless … which is not. Pity …
Andrew23 is offline

Andrew23

Andrew23's Avatar
Watcher

#36

Join Date: Oct 2018
Posts: 60
Mentioned: 0 Post(s)

Default 

November 16th, 2018, 09:42
36% positive on Steam so far, ouch.
Stingray is online now

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#37

Join Date: Sep 2007
Posts: 1,679
Mentioned: 2 Post(s)

Default 

November 16th, 2018, 10:48
Originally Posted by Stingray View Post
36% positive on Steam so far, ouch.
That's pretty sad. I'm still hoping a fully patched version might end up being fun for what it is, if you go in with low expectations etc.

I can live without save-anywhere if it's part of good game design (not sure if that's the case here, I haven't played it yet) but I absolutely need save-on-exit these days. From the Steam reviews it sounds like a save-on-exit isn't really working at the minute either (eg the levels reset - which is really poor).

Fingers crossed that they turn this bad start around in the coming months and get the game working as they intended. A few extra months in development was clearly needed, but presumably they had their reasons to push it out.
Pongo is offline

Pongo

Pongo's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#38

Join Date: Apr 2012
Location: Brussels
Posts: 1,388
Mentioned: 9 Post(s)
+1:

Default 

November 16th, 2018, 11:00
Originally Posted by TheMadGamer View Post
What is it with so many recent RPGs and funky save systems… recently with Kingdom Come Deliverance, then Bard's Tale IV, now Underworld Ascendant… I really can't play games that don't let me stop when I need to stop which is quite often. Usually I get 10 to 20 minute chunks of time to play needing to stop abruptly for one reason or another. I hope this trend does a full stop soon.
The system in Bard's Tale IV is fine to me, since you can exit and save any time you like. It's not being able to do that that annoys me in other games.

I backed this so I guess I have a key waiting somewhere. I'll get to it. Eventually.
Last edited by TomRon; November 18th, 2018 at 22:24.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
Original Sin Donor

#39

Join Date: Dec 2010
Location: Sweden
Posts: 2,544
Mentioned: 12 Post(s)

Default 

November 16th, 2018, 11:11
My first warning came during the Kickstarter when I was begged to raise my pledge total via personal message. They obviously never intended 900K to be the actual funding total for this game and expected to get over-funded. I almost cancelled my pledge then; wish I had now.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#40

Join Date: Feb 2014
Location: New Zealand
Posts: 5,688
Mentioned: 24 Post(s)
RPGWatch Forums » Comments » News Comments » Underworld Ascendant - Release Day
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:21.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch