I find it hard to believe this could be so immersion-killing unless you can't stand any fantasy game - they are all full of holes.
In a recent TDE discussion called (quoted from my memory) "the meta-plot - only bombast & begging for effects ?" (very crudely translated; the "meta-plot" is an overlying natural development within venturia, regarding politics, society und such) someone was talking about in-game "myths".
TDE still has a few parts of myths & of fairy-tale feeling in it, and someone thought it was not quite fitting to let - for example - Aventurian Gods appear within an adventure.
Several people within his discussion kind of agreed that myths should remain myths - and tht means, they consciousl contain "holes" ansd are NOT explained - especially NOT through the means of logical reasoning which we do in "real life" since the age of the Renaissance.
We are SO MUCH educated into doing nothing but logical and rational thinking that in
our "real-life" world all myths are almost gone.
For example Troy. There are excavations. scientists are coming the myth much closer now.
A myth thoroughly enough explained and analysed ceases to be a "myth". The "myth factor" is taken away from it, like a "game factor" can be taken away from any game that's considered to be merely a "ware".
A myth that's explained ain't any myth anymore, so to say.
So, this means there are at least SOME myths that MUST remain myths - because otherwise EVERYTHING becomes dull because the brain has nothing anymore to ponder about.
It's lik … The taste of something gets lost if you explain it merely consists of chemical molecules that TRICK you into BELIEVING that a food has actually taste.
It can become a distaste. "The thrill is gone", to quote the title of an older song.
So, there are holes in myths. Holes, which cannot be explained. They MUST be there. Because everything else would result in complete nerdyness and into "continuity porn".
I DO NOT want to know how the stochastics regarding dice rolls are. Explaining to me that a certain amount of rolls cretes a higher possibility to certain numbers to appear,
THAt totally breaks the fun of dice-rolling for me. If explained, I do not need any dice-rolling anymore, because it very, very effectively destroys the "fun-factor" and the "surprise effect" of dice rolling. I could use mathematical formulae instead of that, it would have the same broken fun- & surprise fctor.
But some people find it fun to break everything down to mathematical formulae. For example there exist formulae for the best cooking and whatnot. Just take a look at the IG Nobel Prize.
http://improbable.com/
Myths should remin myths. we must not explain everything. Because when everything's explained, the landscape loses its colour.
And by the way, a-bombs are definitively among the things we do not need to know.