Thrasher
Wheeee!
This whole "no numbers" argument as presented is fallacious. ALL CPRGs have numbers under the hood. Whether you expose them directly to the player or not I think is the real question. Points of view seem to depend on whether one wants the player to game, or wants the user to experience a more realistic simulated world.
For example, take health bars on enemies. Players want to know the health of their enemies for gameplaying purposes. Simulation aficionados hate them, because it breaks the immershun. What surprises me is the lack of games that change the models of enemies significantly based on damage, theerby both improving the simulation and telegraphing enemy health. Keeping both sides happy, as it were.
This is all obvious, so ignore me if I am preaching to the choir...
For example, take health bars on enemies. Players want to know the health of their enemies for gameplaying purposes. Simulation aficionados hate them, because it breaks the immershun. What surprises me is the lack of games that change the models of enemies significantly based on damage, theerby both improving the simulation and telegraphing enemy health. Keeping both sides happy, as it were.
This is all obvious, so ignore me if I am preaching to the choir...