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Default Mass Effect is Not Dead

July 12th, 2018, 21:44
Originally Posted by joxer View Post
LOL
What are EA's primary franchises? Sims maybe?
I assure you Sims Freeplay and Sims Mobile are not "companion" games.
Sigh. Dead Space is the primary Dead Space franchise - and for a mobile game, you'd make a "Dead Space Light" game.

In fact, they already did that a few years back.
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July 12th, 2018, 21:45
Originally Posted by Couchpotato View Post
You mean Elder Scrolls Blade? Yep Joxer will hate that game.

loading…
That's the one

I think it looks pretty good for a "phonegame" - but I know I'd get bored in a few minutes, probably.
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July 12th, 2018, 22:22
Originally Posted by Darth Tagnan View Post
IIRC, Visceral Studios did all three Dead Space games, they just weren't allowed to do what they wanted to for the last one. Probably not for any of the DS games, but certainly not for the third one.

The first DS was originally meant to be a game closer in line with System Shock - or so I seem to have read somewhere. I can't remember the details - but EA played a pretty big part from the beginning.

AFAIK, there's been no announcement of a DS4 yet.

But even with its modest success, it's got a built-in audience - and EA will get around to it eventually, I have little doubt of that.
Actually, the devs did pretty much exactly what they wanted with the first Dead Space. EA pushed for more action in DS2, but thankfully the devs were still able to maintain a good balance.

It's pretty obvious what happened with DS3 though.

You're more right than you even know about it originally being closer to System Shock though. In the very early stages, they were actually throwing around the idea of System Shock 3. https://www.pcgamer.com/how-resident…to-dead-space/

Then Resident Evil 4 was released, and the devs at Visceral liked it so much they ended up overhauling the game to be more like it. So, ironically, the single biggest influence for Dead Space was a Resident Evil game.
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July 12th, 2018, 22:25
You grew up with strange kids. Maybe if they had played more mass effect things would have turned out better ?

Originally Posted by Darth Tagnan View Post
One way I can demonstrate this concept:

Take a look at what happens when a child stumbles and falls over, say, a rock. Apart from crying - one of the most common reactions involve getting angry at the rock. They don't get angry at themselves, they get angry at the rock.

In that same way, if you look at the average human being making a similarly trivial mistake "in public" - you will see a response not entirely unlike the child's.

Their immediate and instinctual reaction is one of ANYTHING except simply acknowledging that they were clumsy or did something that's completely natural for people to do. As in, mess up or not look where you're going.

Now, most adults are raised - or conditioned - to eventually just concede "oops, that was stupid" - but it's not their instinctual reaction, which is one of anger and shame.

So, when we're dealing with public perception - most people will instinctually react to their own mistakes with a defensive response and, very typically, that will include blaming someone or something other than themselves.

The irony is that once they've instinctually blamed another person (which they might not have done if they held their tongue a little), they THEN have to defend that position - because otherwise that would be ANOTHER mistake, compounding the negative instinctual reaction they're going to feel.

It's much the same thing when you witness people arguing on a public forum, such as this one. We're all guilty of such things to some degree.
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July 12th, 2018, 22:36
Originally Posted by you View Post
You grew up with strange kids. Maybe if they had played more mass effect things would have turned out better ?
That's the great thing about using kids when observing human nature. They're mostly the same at the pre-conditioned stage when it comes to immediate reactions

As much as we think we grow and evolve from childhood - there's a lot that stays more or less exactly the same.

Anyway, back to Mass Effect
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July 14th, 2018, 01:38
No, I'm stating an opinion based on your arguments - which are weak and uninformed. I won't even get into your way of ignoring your own false information and correcting every omission with it being "obvious".
Sorry, but I was correcting your false and ignorant assumption…"they will make it because they can make more money out of it", while ignoring that it is a much more complex situation given Bioware's leads working on current project, lacking experienced leads, EA shift to MP over SP, etc.
Since your "argument" failed, you, understandably, had no option than to extract your own version out of my own claims.
It's ok, you'll learn how to read..eventually.

But the passionate fans who expose themselves to every facet of all these processes - and who've dabbled in most of them in one way or the other might actually understand something about the bigger picture
And in which process have you "dabbled" again? Creative or Business? Or both?Again, you're using mental acrobatics to camouflage your own lack of actual experience and plenty of ignorance, despite demonstrating it several times. ( particularly that part on how EA can simply easily hire some other team for it)

Yeah, and you said 7+ years

It's called a compromise - and you don't even have to say you're wrong if you are.
No actually, I did not make any "compromise". You actually changed your own position after mentioning 2-3 years.

I said 7 years until we'll see it, in ideal conditions. That is with Casey Hudson c and strong core of previous Mass Effect team working freely on it, after Anthem is done.
This is taking into account that Bioware, for the first time, has four active IP's, Mass Effect is last one that received a sequel, Anthem is largest in terms of production values and manpower and requires the most post launch support, next Dragon Age is still ( at least from some sources) in pre-production, and potential Mass Effect sequel simply has to be top quality release ( probably 3+ years of full dev cycle).
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July 14th, 2018, 09:21
@Bobo

*ignoring ego-driven stuff*

I said 2-3 years - you said 7+ years until they GET BACK TO IT.

The compromise between
those two
= 5 years.

Get it?

Anyway, if you can't take that fair deal, I'll have to suggest we agree to disagree and leave it at that.

We'll certainly see either way.
Last edited by Darth Tagnan; July 14th, 2018 at 10:34.
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July 14th, 2018, 10:31
Oh, and for more clarity:

You said:

I think they'll go back to it, 7+ years from now, Anthem sort of has muffled reception.

As in, they will revisit it 7+ years from now. That doesn't mean a fully developed game in 7 years.

That's why I said 2-3 years until we HEAR about it in an official capacity - as in it being announced as being in development.

I have absolutely no idea when it would release. That would entirely depend on the ambition and scope of it. It could very well take 3-5 years to develop - or it could come out a year after the announcement.
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July 15th, 2018, 00:28
Anyway, if they do ever a new Mass Effect, they probably would if someone comes with a way, it will be a connected experience, with live services and subscriptions and every little trick they can crank in there.
So not sure it will be a Shepard or MEA like experience.

EA has to communicate to its shareholders, so everything is quite public on this topic, and what it says is pretty clear:

On a trailing 12 Months, full games sales are down 6%. Live service (subscriptions, cards, buying stuff in game etc..) is up 31% and actually represents nearly 60% of the income (2,196 $ millions for Live service, 683 for games themselves and 659 for Mobile).
Data here: http://investor.ea.com/common/downlo…se_-_Final.pdf

They do not say than their games will never be SP anymore, they just say than their games will be connected and have to engage with the "amazing community". Just corporate jingo to not close any door for if in case.
The financial idea behind is than EA has to leave the shock/burst model with peaks at each launch and a lot of uncertainties on the success/failure of a game. So revenue must be recurring.
Shareholders talkie talkie is here:
http://investor.ea.com/common/downlo…ks_-_Final.pdf

You know what is not working well with that kind of model? Games with a personal story complete at launch. Is ME this kind of games? ..
Would EA want to invest to create a model or try to found a solution? Right now, I doubt.
Bethesda, who is more dependent on few kind of games and who has already invested in MMO (recurring revenue) and is expanding to the Game as a Service with FO76 could give it a try. Maybe they are already working on that kind with their Starfield game, supposed to bring innovations?
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July 15th, 2018, 04:07
All ready said this in another thread last week.

If we're talking about Indie developers for CRPG's then we have no problem, but if we take a look at Triple AAA developers we have a lot to worry about search google.

I'll summarize it briefly.
Traditional model Single-player games is fading, and the rise of the GaaS Model.
Just look at theses comments from a recent interview with Amy Hennig.

“There was quite a dilemma a few months ago about EA and this question of whether single-player games are “dead.” What do you think about that?”

“To be fair, they didn’t actually say that. I think that, like everything in our world today, the bad versions get around the world before the truth can get its pants on. Did Churchill say that? I think so. It’s really tough. Shawn talked about that in relation to Sony. God bless Sony for supporting these kinds of games, because they’re terrifying to make. They’re very expensive, and it doesn’t suit the model of having a massive open world or hours and hours of gameplay or running a live service, which is what everybody is shooting for these days.”

“It’s not that we’re looking at the death of single-player games, or that players don’t want that. Some publishers are going to fall on one end of that spectrum or another based on their business plan. Fair enough. It’s just that the traditional ways we’ve done that are getting harder and harder to support. That’s why I’ve talked in the past about feeling like we’re in an inflection point in the industry. We’ve talked about this for a long time. How do we keep on making games like this when they’re getting prohibitively expensive? We don’t want to break the single-player experience, but there’s pressure to provide more and more at the same price point games have always been.”

“That isn’t sustainable, I believe. I think it breaks the purpose of a single-player game. I was saying to some people here, I play games because I want to finish them. I want to see the story. I like the arc of a story. I don’t see the ends of most games. How crazy is it that we say it’s about narrative, but we make games where a fraction of the audience sees the end of the game? That’s heartbreaking.

I hope that we see more shakeup in the industry. We’ll open up the portfolios — maybe with a subscription model — so we can see that there can be story games that are four hours long at an appropriate price point. We have digital distribution. That should be possible. We shouldn’t be stuck at this brick and mortar price point and trying to make more and more content, breaking the spirit of these games.”

“I don’t fault EA for that decision, as hard as it was personally for me. I understand the challenge. We have to come at this in different ways. I think it’s about portfolios of games at different price points that allow us to do more than just PUBGs and Fortnites and Destiny clones.”
EA like other Publishers love the GaaS model. It's the new trend that allows them to get revenue all year round. It doesn't work with strong Single-Player Story's though.

I foresee most Triple A developers & publishers going the GaaS model. This doesn't mean a few non-GaaS games wont be released but they will become rare.

So as I said earlier Indie games will probably be where SP RPGs will remain. As the budgets are smaller, and so are the risks. Not a bright future for SP RPGs games.
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July 15th, 2018, 04:09
I''l also quote another post from Joxer's BS thread.

Originally Posted by Alrik Fassbauer View Post
Apparingly, Ubisoft wants to bind players to games for a long time, releasing DLCs to that : http://www.pcgames.de/Ubisoft-Firma-…rvice-1260162/
It's in German language.

More "games as a service" BS.

Becomes a new fashion, I assume.

Warner Bros. apparingly wants this as well : http://www.pcgames.de/Warner-Bros-In…kunft-1259209/
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