BattleTech - Update 1.5 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » BattleTech - Update 1.5

Default BattleTech - Update 1.5

March 13th, 2019, 00:16
Henriquejr spotted update 1.5 for BattleTech:

LIVE - BATTLETECH 1.5.0 Release Notes

Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption.

For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder here.

Please enjoy our latest BATTLETECH update!

-- HBS

IMPORTANT: As an ongoing note for players who mod various game files… modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

If you experience further issues please contact Customer Support here.


Highlights

File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center.
Mac users should now be unblocked if their volume of save files becomes large.
We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat.

Bugfixes


  • Fixed an issue where the user could become stuck if none of the user's remaining 'Mechs were operational or all of the user's MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough.
  • Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load.
  • Unit Flags are now properly deleted on unit destruction.
  • Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language.
  • Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts.
  • COMMUNITY REPORTED: LRM variants stability damage has been corrected.
  • COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso.
  • COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets.
  • COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas.
  • COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects.
  • COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended.
  • COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm.
  • COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5.
  • COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits.
  • COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly.
  • Destroyed enemy units no longer become targetable after loading a combat save.
  • The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat.
  • Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied.
  • Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively.
  • Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively.
  • Vehicle nameplates no longer remain visible if destroyed with a single attack.
  • Fixed two issues that might cause a softlock to occur during the story campaign.
  • Many issues relating to the Big Steel Claw have been resolved.
  • An event involving antivirals now works properly.
  • Numerous localization issues have been cleaned up or resolved.

Known Issues

  • An audio related crash is being heavily investigated. The fix for this will be shared with the community as soon as it is ready.
  • On rare occasions, a small amount of partly unlocalized mission objective text may appear in localized versions of the game.
  • Custom Mechwarrior callsigns and 'Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 11,587
Mentioned: 41 Post(s)

Default 

March 13th, 2019, 00:40
Seems the smart buyer waits a couple of years to play new games nowadays.
--
"Remember EA thinks Single-player games are dead & gamers are all basically idiots."

Check out my news Thread it's updated weekly.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Anti-EA Supporter

#2

Join Date: Oct 2010
Location: New England
Posts: 21,274
Mentioned: 45 Post(s)

Default 

March 13th, 2019, 03:16
Originally Posted by Couchpotato View Post
Seems the smart buyer waits a couple of years to play new games nowadays.
Yep. Also the "game of the year" stuff is kinda flawed due to that.
A game which releases in january doesn't just have the regular advantage that more players played it, it also has almost a year to patch up the buggy release.
While with a release in december the game might still be broken when these votes are being done.

Would be interesting to vote on games which did receive their latest patch 3 months or more ago instead. And once the 3 months are up, the game qualifies to be voted for "supposedly finished game".
--
Doing >Let's Plays< and >Reviews< in German. Latest Review: Pathway
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#3

Join Date: Jun 2012
Posts: 3,585
Mentioned: 18 Post(s)

Default 

March 13th, 2019, 03:19
Personally I'm just getting tired of re-downloading the game on GOG after every patch. This game has two more expansions and that means more patches in the future.
--
"Remember EA thinks Single-player games are dead & gamers are all basically idiots."

Check out my news Thread it's updated weekly.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Anti-EA Supporter

#4

Join Date: Oct 2010
Location: New England
Posts: 21,274
Mentioned: 45 Post(s)

Default 

March 13th, 2019, 03:20
Completely out of the subject:

Why are we on GothicWatch?
axellslade is offline

axellslade

axellslade's Avatar
No Title Please

#5

Join Date: Feb 2011
Location: Osasco, Sao Paulo
Posts: 225
Mentioned: 2 Post(s)

Default 

March 13th, 2019, 03:23
Originally Posted by axellslade View Post
Completely out of the subject:

Why are we on GothicWatch?
Do you mean the color scheme or font letters? As the site look fine to me.
--
"Remember EA thinks Single-player games are dead & gamers are all basically idiots."

Check out my news Thread it's updated weekly.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Anti-EA Supporter

#6

Join Date: Oct 2010
Location: New England
Posts: 21,274
Mentioned: 45 Post(s)

Default 

March 13th, 2019, 03:52
Originally Posted by axellslade View Post
Completely out of the subject:

Why are we on GothicWatch?
Maybe the "Colors" you can select at the top? Next to News, Database…Tools you got Colors. Click on it to switch between Dark and Light modes.
--
Doing >Let's Plays< and >Reviews< in German. Latest Review: Pathway
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#7

Join Date: Jun 2012
Posts: 3,585
Mentioned: 18 Post(s)

Default 

March 13th, 2019, 14:57
Looks like this one is getting closer and closer to the time where I might actually consider playing it.
Carnifex is offline

Carnifex

SasqWatch

#8

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 9,495
Mentioned: 25 Post(s)
RPGWatch Forums » Comments » News Comments » BattleTech - Update 1.5
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:21.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch