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June 18th, 2019, 12:45
Cyberpunk 2077 interviews from InvenGlobal and Eurogamer.

CDPR stated that they'll focus on the gunplay experience in Cyberpunk 2077. In which aspects did you focus in terms of combat?

The most important thing was to offer as many tools as possible for the players to do whatever they want. We added guns, which fits well in modern and future scenes and also weapons that are fit for close combat. A katana was revealed in one of our past clips.

Firearms are classified into three categories; tech weapons, smart weapons that automatically track down enemies, and power weapons that can be charged for a powerful strike. Weapons will be mainly classified into those 3 categories and you can also customize your weapon.

Our ultimate goal is to leave options open, let the gamers customize their own character, and let them take part in combat in their own way.

[…]
In the demo we saw various class options - do things play out differently, other characters treat you differently because of it, as well as just these unlocking extra dialogue options?

Sasko: In The Witcher 3 we put a branching storyline in an open world. With this, we put the branching storyline in an open world and added branching gameplay. So depending on the class you have, you can do different things. The character and build you have will influence the scenes. If you have an engineering background, you have certain knowledge which will be displayed in a different branch of the scene to the one you'd have normally. And that's a pretty normal thing - in basically every quest, there will be some spots where this happens, though it has to match the story. We make sure players are rewarded for their playstyle.

You mentioned you have a fluid class system - how fluid is it?

Sasko: We'll make sure, no matter the fucking weird build you have, you can always play. There's always a way to figure it out, there's always a way to finish it somehow. Of course, some branches may not be accessible but you can do it. It's a tough thing but a fun thing.

[…]
Hardcore Gamer and Gameinformer delve deeper

For example, a V that comes from the streets will be better able to relate with gang members or just intimidating their way into places than a V without that background could. Alternatively, former-corpo V can more easily network with Night City's business elite and gain what would otherwise be restricted information. For comparison, Geralt didn't have this kind of flexibility; he had to approach every situation from one angle, that of a Witcher.

[…]
You also have access to augmentations by putting them into slots in your body, such as your legs, torso, nervous system. You can then upgrade these as well. "Say you replace your legs with an augmentation for double jump, which will give you access to different places in the missions, but then you want to upgrade that to be better itself. So, you add this extra layer of augmentation to your legs, which basically gives you like quiet walk or run," Tomaszkiewicz used as an example.

[…]
Worthplaying provide a preview based on what they saw at E3.

Initially, the presenter took a stealthy approach with V, sneaking past some chatting guards while eavesdropping on them with an implant that amplified distant conversations. They snuck up behind one guard and grabbed him, and then used the environmental takedown system to eliminate them. In this case, they slammed his head into a large piece of metal and threw him down a garbage chute. It was then noted that technically, you can play through the entire game without killing anybody. Technically. Even the game's equivalent of bosses don't have to be killed if you want to extend your mercy that far.

For a little while, that certainly was the case. The presenter skulked around and found a network panel to hack via a minigame that didn't seem to make too much outward sense. It involved matching pairs of hexadecimal characters to achieve certain outcomes. It wasn't a straight pass or fail type of minigame; there are three to five possible rewards to get, and while it is possible to get none of them if you fail too badly, you also cannot get them all. These rewards might include shutting down a camera or overriding a turret's targeting system. It might also let you access other nodes on the network. The presenter chose the latter option, and soon after hacking that panel, the presenter hacked a boxing robot to literally punch its sparring partner's head off.

[…]
Thanks Farflame!

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June 18th, 2019, 14:01
Sounds good in general.

We'll make sure, no matter the fucking weird build you have, you can always play.
I hope this doesn't meran "the difficulty will be adjusted to the minimum common denominator". I detest easy RPGs.
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June 18th, 2019, 14:56
I believe it's not about difficulty, but is supposed to say you'll be able to nail a quest in so many different ways any build will be useful (instead of having useless dump stats/skills/attributes).
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June 18th, 2019, 18:42
If it wasn't developed by CDPR I'd fear the game will turn out too sandboxy.
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June 18th, 2019, 18:48
Good interviews can't wait to watch the new game demo in August.
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June 18th, 2019, 21:16
PC Gamer reports that the game will have multiple endings - thanks @henriquejr!
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June 18th, 2019, 21:55
About augmentation it would be cooler if they had different options besides basic metal/composite cybernetics. At least things like Nano-augs like Deus Ex or genetic enhanced bio augs like in the book series infoquake.
That would add an element of Intrigue.Aug options not so blatant enables more gameplay and narrative options.
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June 19th, 2019, 11:36
Depends what exact augmentations we'll have at our disposal. And will those go inside the body or will be strictly exo parts.
For example, if seduction is one of possible paths through the game, and I've already mentioned it in another context, I wouldn't mind having the third boob augmentation.
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June 19th, 2019, 11:59
Originally Posted by Tactician View Post
About augmentation it would be cooler if they had different options besides basic metal/composite cybernetics. At least things like Nano-augs like Deus Ex or genetic enhanced bio augs like in the book series infoquake.
That would add an element of Intrigue.Aug options not so blatant enables more gameplay and narrative options.
They probably want to stay lore-friendly when it comes to implants, etc. I don't believe things like nanotechnology exist in Cyberpunk 2020.
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June 19th, 2019, 12:34
Originally Posted by joxer View Post
Depends what exact augmentations we'll have at our disposal. And will those go inside the body or will be strictly exo parts.
For example, if seduction is one of possible paths through the game, and I've already mentioned it in another context, I wouldn't mind having the third boob augmentation.
That's not augmentation but plastic surgery. If you want to you can have it right now in real world.

But wasn't it in one of the last a Deus Ex game that you could emit ferromones and and use augmentations (eye/ear/brain) that helped to understand the dialogue partner's paralanguage?
This would be awesome in CP77 for persuasion/intimidation etc.
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June 20th, 2019, 04:09
2077 though, and just more fun/interesting, would be cool for the lore to expand as 2020 used sci-fi from the 80s, similar to old versions of shadowrun missing extrapolating mobile wireless tech and adding it in new versions.
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