Im now very much deeper in the game, around 20+ hours I think, I would say the review is spot on, whit a few exceptions.
1. Crit/hit problem - Its all about Dexterity and Agility, Dexterity lower the chance to miss an opponents, if your Dexterity extend your opponents Agility so much that there are 0% miss chance, it convert to chance to Crit.
So put some point in Dexterity to remove Miss chance and raise Agility to prevent those nasty crits on yourself. I did that mistake to only raise health and attack power, but that dos that help if high level units constant score crits on you and you can’t hit them yourself.
Your example whit you can’t hit the priest, do actual make sense. Unit that ware little or no armor tend to be more fixable that those that wear big armor, and hence have high agility scores.
Hint: High level Empire priest can raise one unites dexterity whit 50 for 5 rounds, a great ability if you have problems whit your Hero have problem hitting. As example in one battle whit a Black Dragon, my Hero had 40% miss chance, after the buff he got +5 crit chance.
2. More Heros - Actual I find it nice to have two or more Heros, at later levels the maps become so big that it take fore ever to explore it all, whit only one Hero, and it’s a pain in the ass then opponents take a resource nod, and your Hero stand in the other end of the map.
Further its nice that you can rehire Heros that you used on previous levels, all still got level and equipment that they had then you last used them. They is sometime as fun to level up as your main Hero.
Other than that, I do agree that the game leave you whit the feeling that the game should have been so much more, it’s still a ok game, some more work can have made this game great. I give it 3 out of 5 stars.