Cosmic Star Heroine - First Impressions @ Kotaku

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Kotaku's Jason Schreier written down his first impressions of the Sci-fi J-RPG Cosmic Star Heroine:

Cosmic Star Heroine Is Like A Cross Between Phantasy Star And Chrono Trigger

If you’re one of the many JRPG fans upset that Sega gave up on proper Phantasy Star games after the Genesis, here is a game for you: Cosmic Star Heroine, a new RPG that channels all sorts of beloved classics, from Chrono Trigger to Suikoden.

So far I’ve played three hours of Cosmic Star Heroine, which came out yesterday for PC and PS4 (with more platforms to follow). It’s a little rough—there are some weird bugs, and my game soft-locked once—but it’s charming and funny, to the point where it might actually take you away from Persona 5. It centers around a super-spy space agent named Alyssa L’Salle, who finds herself battling against a giant conspiracy and sets out to save the galaxy (as you do). And it’s been in development since mid-2013, when it was Kickstarted with an estimated release date of, uh, 2014.
[...]
As you get more party members and combat gets more complicated, fighting battles start to feel like looking over a big chessboard, deciding when to use each action to do the most damage before an enemy can take you out. Do you want to waste a hyper turn healing or gamble that you can win before your party members lose all of their health? Do you want to use Alyssa’s strength buff on Chahn to do fire damage or Dave to take out those robots with electricity? On the tougher difficulty modes—I’m playing on the hard “Heroine” difficulty—this can get really elaborate, challenging, and fun.

So yeah, I recommend Cosmic Star Heroine. The finicky little bugs can get annoying—for some reason on PS4, the game is ultra-sensitive when starting conversations and will continually restart dialogue after you’ve Xed out of the box—but I’m quite enjoying the game so far.
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These are playstation impressions.
I'm waiting for PCG.
 
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Have not played too much but have gone somewhat through the first mission. Do not like the default key bindings and do not think there is a way to change them. Namely the backspace key is the "back" button and I'd prefer Esc or something. I think there is some keypad based bindings that I haven't tried yet.

The steam controller did not have a "back" key by default for me and I had to create my own bindings to get "back" key but wasn't so bad after fixing that.
 
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This little game is decent. I like the JRPG combat "on the map" style of gameplay but there are some quirks. I haven't gotten far, I'm at a point now where there's some sort of person stuck in a conveyor-belt on my way out of one of the first zones and I can't seem to figure out any way to actually interact with the figure that is begging me to turn off the machine about to eat him... ahem. Frustrating figuring out what objects the game wants you to interact with and what objects are just background. (Tab highlighting in a JRPG? Hmm.)

So I put this one up for a bit while I finish the new enhanced version of Planescape: Torment. Already fondly pulling out my graph paper while I try to find Nordom, that fiesty little cube.
 
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