What Makes RPG Combat Good? @ Joystiq

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Why do RPGs have to have combat at all ?

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Good combat is about interesting choices that have significant and correspondingly interesting consequences.

Actually, that's what all good gameplay is about.

Amazing how many designers don't understand this simple thing about human psychology.
 
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Why do RPGs have to have combat at all ?

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At the risk of sounding like Hepler, I'd be quite OK if there was an "autoresolve" button (a la Medieval Total War campaign) *provided* that a) the autoresolve was based on build/tactic choice (as opposed to what Hepler wanted, ie an auto-win/fast forward) and b) the story was top notch and c) a core non-combat gameplay aspect was very strong. Just an interactive movie on its own probably wouldn't float my boat.
 
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