I'd rather see a Morrowind remake with radiant-enabled NPCs.
AFAIC, if they had to remake Oblivion, they may as well take the map and start the rest from scratch. Remove all those map pointers, drastically reduce the number of repeating gates to close, hire more voice actors, remake the guild quests (except assassin, and maybe thief IIRC), review the simplified stats, remove the silly speechcraft mini-game and use stats, make armies of believable size, fix the monster difficulty level instead of scaling them to the player's, ...
But they must keep the NPC radiant system. The Oblivion's radiant system, not Skyrim's.
I'm skeptical they would go in that direction anyway, they have shown the opposite trend so far: each game is targeting a wider audience by dumbing down the game, removing lore, removing stats, adding pointers, adding loot, adding generated fetch quests, and so on. It's not necessarily bad, it's just for another public.
AFAIC, if they had to remake Oblivion, they may as well take the map and start the rest from scratch. Remove all those map pointers, drastically reduce the number of repeating gates to close, hire more voice actors, remake the guild quests (except assassin, and maybe thief IIRC), review the simplified stats, remove the silly speechcraft mini-game and use stats, make armies of believable size, fix the monster difficulty level instead of scaling them to the player's, ...
But they must keep the NPC radiant system. The Oblivion's radiant system, not Skyrim's.
I'm skeptical they would go in that direction anyway, they have shown the opposite trend so far: each game is targeting a wider audience by dumbing down the game, removing lore, removing stats, adding pointers, adding loot, adding generated fetch quests, and so on. It's not necessarily bad, it's just for another public.