Thanasis of the Geek Society has reviewed Torment: Tides of Numenera:
More information.Torment: Tides of Numenera is the new cRPG of inXile Entertainment
Tides of Numenera is a game that was made through crowdfunding. In the original campaign it managed to raise about $ 4.2 million from 74,405 backers and has been held the record of pledged money for over two years, until it was surpassed by Bloodstained: Ritual of the Night. Note that one of these supporters was the author of this post.
As the title of the game suggests, it aspired to be the spiritual continuation of the famous cRPG Planscape: Torment, which, although it came out in distant 1999, is considered one of the best (if not the best) cRPG that has been made. If you're curious to see if it manged to do so go directly to the end of the article, otherwise if you have a little patience, read on to find out why and do not worry, we will reveal the least possible spoilers.
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In conclusion:
Overall you can finish the game with all side quests in 30-40 hours, depending on how fast you read the dialogues resolve the quests and Crisis.
Torment: Tides of Numenera is a good cRPG, from which we expected much more, according to what was said in the funding campaign. It certainly is not a spiritual successor to Planescape: Torment, and the omission of the Torment word from the game title in almost all the article is not accidental . It is a pity that such a good writer cast didn't achieve something more memorable, but as it is the first attempt in a relatively new world, perhaps in the future they could create something better, since the background for stories exists.
This problem may result from the introduction to the history of a new world together with the linearity of the plot. Baldur's Gate, when it came out, gave so much freedom of movement and thereby gave the opportunity to learn the history of that part of the Forgotten Realms, whose history had already had 11 years of life. Perhaps such free exploration could have given greater depth to the world of Numenera and make it a worthwhile successor of the Golden Age.
Also, the game pays the price of Crowdfunding early era, where there was an exaggerated euphoria of backers and creators alike, which led to great promises that could not be implemented in the future. Someday we write an article about this issue, because I think it was a great lost opportunity for this industry, albeit I hope temporarily.
On the positive side we have, briefly, the interesting, although new, world, beautiful graphics and a different way of character development.
On the negative side we have Sound, the GUI, dialogues without special depth and purpose , the meager items and not so impressive plot.
All this does not mean that you should skip it and play something else, just do not expect something as impressive as Baldur's Gate, Planescape: Torment or Witcher 3.