The Dark Crystal - Gameplay Video

Those maps are crappily small...
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...but at least the combat is sufficiently slow...I mean...turn based.
 
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I'd totally play it, except those maps give me pause. When they're that small, they're quite limiting strategically. I take it as a sign of an overall lack of tactical depth.
 
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I'm thinking (hoping) that maybe the maps designed for their gameplay demo are intentionally small simply so we're not spending several minutes watching the characters move across the map, to both save time and because watching characters take turns inching across a massive map isn't particularly fun to watch.

But yes, if the maps are actually that small throughout the game it would be rather limiting. That was what prevented me from backing that Iron Oath game in development.
 
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