Encased - Last 24 hours

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Encased is in its last day to reach some stretch goals. Dark Crystal Games will also be hosting an AMA on Reddit Monday, 15th October (11:00 PM CET/ 03:00 PM PDT).

Encased Kickstarter Update #25: 24 hours countdown, details about 'Ursula' HQ

A little more than a day is left till the end of our Kickstarter campaign. Thanks to your activity, less than 24 hours passed from achieving one stretch goal to unlocking another! Now, not only will Encased include the Fallen Fortress encounter, but the game will also have an extended freeplay mode, entertaining you with additional quests and content after the initial playthrough is over.

Very little funding is needed until we unlock the next stretch goal: the auto-train mobile HQ.

We’ve already talked about Ursula in an earlier update, but a few more details remain to be revealed.

We need to rush to get it!
Ursula was designed before the Incident, and when Maelstrom was unleashed on the world the project had to be modified in a hurry. The engineers worked furiously to protect the machine and its crew from waves of damaging psychic energy, and they were quite successful: one of Ursula’s cars is equipped with a special air-tight compartment shielded by thick lead walls. This allows you to navigate Ursula through those rare sectors where Maelstrom is so strong that no exposed character, no matter how high his Psyche score, can survive.

Ursula will grant you access to places you cannot reach in any other way.

***

To survey areas made uninhabitable by raging psychic energy, you can use a special drone with weapons and a manipulator arm which allows you to retrieve small objects, press buttons, and open doors.

Researchers were certain these autonomous robots would be very useful: according to maps compiled before the catastrophe, several unexamined complexes were located in areas with the highest Maelstrom activity. Perhaps the increased concentration of psychic energy has some relation to their contents, but... what could that be?

The answer to this question we leave for the player to uncover.

***

Although rigorous testing showing the shielding to be effective, there was something even the research scientists did not know. The weird psychic energy affects not only organic matter, but technology as well. In sufficient quantities, the radiation will manifest itself by altering the behavior of onboard systems.

The change in Ursula’s “personality” poses many difficult questions: is this new development dangerous, or is it an opportunity to make direct contact with Maelstrom? What are the possible threats, and are there any positive effects?

This event could turn out to be a serious crisis, but it’s also one of the many interesting, major quests associated with the auto-train HQ.

***

Ursula is unique, and there are many people in the desert who would like to lay hands on her. Sooner or later you will have to raise your defenses and fight against raiders intent on taking over your auto-train.

That's how stationed camp looks like
In the previous update dedicated to the mobile HQ, we talked about converting the train’s armored hull into a wall. However, that’s not all: the train can be equipped with stationary turrets directed by the on-board computer’s defense protocol. This program itself can also be edited by the player for maximum effectiveness.

The turrets must be serviced and repaired, and their ammunition replenished of course. Upgrades will be available.

***

[...]
More information.
 
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It's so close I want that train HQ added to the game.:fingerscrossed:

Only five hours left and $117,014 of the needed $120,000 for the stretch goal.
 
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It's at $119,383 of the $120,000 goal for the Train HQ with four hours left.

Also don't forget to read the Reddit AMA answers from yesterday.
 
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A little late but yes the mobile train HQ made into the final game.
WE DID IT! And we did it together. The Encased campaign is almost over. Thanks to your faithful support, some additional stretch goal content will appear in the game, in particular the Fallen Fortress encounter, Freeplay Mode, and the ‘Ursula’ mobile base.

Looking forward, we ask ourselves What will Encased be? Some things are best described with numbers. Encased is 30,000 square kilometers of desert, shared among 6 warring factions. It is 150 locations made with love, more than 300 unique NPCs, several companions, more than 70 random encounters, dozens of strange anomalies, and tons of weapons and equipment.

But there are things which can’t be converted into numbers. We believe that in a good RPG the spirit of adventure, the living, breathing world you believe in, and the stories you watch with baited breath, become such things.

We have thanked you more than once in our social media posts, mail and updates, and have repeatedly stressed how important your support is to us. It is important not only because it allows us to make Encased bigger, better, and more interesting — it is important to us, first of all, because of the sense of unity. Damn it's nice to realize that the world, its many different characters, and the story that we want to tell, is popular with so many people around the globe.

Now that the campaign is wrapping up, it's time to talk about our plans. We return to our wonder machines where we will breathe life into the world under the Dome, populate the desert with raiders, plant scientists, wrestle the anomalies into their bunkers, arm soldiers fighting against Forefather tech, scatter rusty cars among the red-hot sands, and disguise the hidden weapon stashes…
 
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