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Talking Legends of Amberland: The Forgotten Crown

February 26th, 2020, 15:16
Hi!

I'm the developer of Legends of Amberland and I would like to make an official topic about the game. In case some people got the feeling they have heard it somewhere already, yes, I was posting here years ago about an RPG I'm making, it was cancelled but I reused a lot of the code and the premise and aesthetic was somewhat similar.

About the game:
It's a classic, retro like RPG, just like the ones they made in the 90s. It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea, GoldBox series.

It's 100% turn-based but fast paced. You lead a party of 7 heroes (customizable or predefined whichever you prefer) on an epic quest.

RPG Watch's games database entry

Trailer (YouTube)



Current state of the game:
It's released and finished. No gameplay changes will be made. There is some minor polish still done and of course post release fixes if those are reported.

News & links:
Last edited by Chris Kozmik; April 20th, 2020 at 13:37. Reason: Broken YouTube functionality, more news
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February 26th, 2020, 15:38
Magic III/Quest vibes for the win! How long is it in comparison to MM3, any idea? Is there a map?
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February 26th, 2020, 19:46
This looks pretty awesome and I've a mate that really enjoyed it, so I know I'll be picking Legends up at some point!!
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February 27th, 2020, 00:46
I would say that it takes about 20 h to complete and is a really fun retro a la mm 3 game
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February 27th, 2020, 01:49
And just because of this topic I think I´m going to do a replay
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February 27th, 2020, 09:27
Originally Posted by crpgnut View Post
Magic III/Quest vibes for the win! How long is it in comparison to MM3, any idea? Is there a map?
According to Early Access testers (the game was not completed then yet) it took them like 18-60 hours to finish (20-40h being typical), the average reported was around 28h I think.

Not sure what you meant by map, but there is an in-game minimap and a full map.
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February 28th, 2020, 02:27
To Archibald

One thing I really missed and would like to see if you ever do Amberland 2 or another crpg in the same vein is secrets to find in the overland map to reward exploration
Something like the stat fountains, treasures or camps in MM 3
I would also like to add that I really liked your game and as I said am playing it again with a different partyconfiguration

So thanks a lot
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February 28th, 2020, 03:15
I picked it up and I agree with mprod and the 2nd thing I'd request is hidden doors that show up when you bump into them. That was always fun in the older style games like this. The biggest thing though is rewarding exploration with good loot. Remember the black chests from the early m&m games?
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February 28th, 2020, 15:10
Originally Posted by mprod View Post
I would also like to add that I really liked your game and as I said am playing it again with a different partyconfiguration
Please, after you do, post (or email me) some impressions from the SECOND playthrough. So far I have a plentiful feedback from the first playthrough, it would be interesting to know the impressions of a second one.

And glad you liked it

Originally Posted by crpgnut View Post
I picked it up and I agree with mprod and the 2nd thing I'd request is hidden doors that show up when you bump into them. That was always fun in the older style games like this. The biggest thing though is rewarding exploration with good loot. Remember the black chests from the early m&m games?
Not really, I don't recall "black chests". Are you sure you meant early M&Ms? Althrough I played those ages ago so I might not remember correctly…

Anyway, I think you meant something like Gold Chests in Legends of Amberland? Chest quaranteed to contain rare/legendary/unique/quest items?
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February 28th, 2020, 15:42
Originally Posted by Archibald View Post
Please, after you do, post (or email me) some impressions from the SECOND playthrough. So far I have a plentiful feedback from the first playthrough, it would be interesting to know the impressions of a second one.

And glad you liked it

Not really, I don't recall "black chests". Are you sure you meant early M&Ms? Althrough I played those ages ago so I might not remember correctly…

Anyway, I think you meant something like Gold Chests in Legends of Amberland? Chest quaranteed to contain rare/legendary/unique/quest items?
I think they show up in MM6-9. They require a very high disarm traps to disarm (normally a grandmaster or a master with skill boosting equipment) and were almost always hidden in secret areas.
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February 28th, 2020, 16:02
Originally Posted by forgottenlor View Post
I think they show up in MM6-9. They require a very high disarm traps to disarm (normally a grandmaster or a master with skill boosting equipment) and were almost always hidden in secret areas.
Oh, I always considered 6+ the modern ones I thought 1-5 was the early ones Sigh, my age shows
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March 1st, 2020, 02:37
Originally Posted by crpgnut View Post
I picked it up and I agree with mprod and the 2nd thing I'd request is hidden doors that show up when you bump into them. That was always fun in the older style games like this. The biggest thing though is rewarding exploration with good loot. Remember the black chests from the early m&m games?
I have played every mm game far too many times except for the first and the ninth and I don´t really know what you mean with black chests

I know I should go back to pt 1 & 2 and I´m thinking about it did they have special chests they didn´t really have skills

Or do you mean the few special chests that you can farm in mm 6-8 whenever the the area repopulate
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March 1st, 2020, 12:55
I think I need to wishlist it. Looks as if I'd like it.
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March 4th, 2020, 04:28
Might and Magic I, Secret of the Inner Sanctum had some black chests iirc. They were very well hidden and needed teleport or a passwall type spell to access. Might and Magic 9 also had black chests, so both of the MM's you missed had these IF I'm remembering correctly. Anyone else old enough to have played the very earliest Might and Magic? The thing I remember most about playing the game was getting stuck and contacting Jon Van Caneghem over the phone for a hint. I talked to him for about 10 minutes and he was coding MM2. I vaguely remember some type of Pegasus creature too, so it may not have been MMI but I "think" it was. It is very likely that this was the C64 version of the game as I don't think I had moved to Amiga or IBM yet.

Anyway back on topic. I played quite a bit of Amberland before I eventually got bored. I played through the desert and killed a Red Dragon to the nw of that then just wandered around a bit. I wasn't finding new loot or new skills so I gave it up. I thought it was fun up until then though. I was probably level 27 or so when I stopped.
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Last edited by crpgnut; March 4th, 2020 at 04:48.
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March 4th, 2020, 04:50
Originally Posted by Archibald View Post
According to Early Access testers (the game was not completed then yet) it took them like 18-60 hours to finish (20-40h being typical), the average reported was around 28h I think.

Not sure what you meant by map, but there is an in-game minimap and a full map.
In all of the MM games there was a world map. Yours would be a map of A1-F5 iirc. I figured you would have such a thing on your website or discord but didn't look too hard.
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March 7th, 2020, 13:22
Originally Posted by crpgnut View Post
In all of the MM games there was a world map. Yours would be a map of A1-F5 iirc. I figured you would have such a thing on your website or discord but didn't look too hard.
You mean some image with a map of all this?

Well… I'm not sure, it would diminish the fun from exploration if you knew the shape and what is where… But I do agree it would be nice immersion wise. Still, the unknown exploration is kind of fun and I would not want to spoil it…
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April 20th, 2020, 13:39
The game was released on Nintendo Switch today

Full story:
http://www.silverlemurgames.com/2020…ntendo-switch/
Nintendo eShop link:
https://www.nintendo.com/games/detai…-crown-switch/
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* Legends of Amberland: The Forgotten Crown (forum topic)
* Website (official website)
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April 21st, 2020, 18:04
It is surprisingly well made! I would recommend this to anyone who has played and enjoyed World of Xeen and is looking for a similar taste!
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April 23rd, 2020, 23:32
I got bored with it after time, but I got a decent 20-30 hours out of it. Well worth the minimal money investment.

Why did I stop? Loot stopped being rewarding. I was getting dupes constantly and hadn't swapped a single item on my team in 5 levels when I quit.
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April 27th, 2020, 15:13
where can i download this game for free so ai can test it qnd let you know if its any good and worth releasing?
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