World's most complex 4x strategy wargame

Copper Coin

Outspoken D&D critic
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This game came out of nowhere without so much as a single mention on the internet.

HUGE VARIABILITY IN GAME PLAY:

  • Choose your deity's starting abilities from over 30 deity abilities, and select your starting magic knowledge from 10 different schools of magic. Witness the potency of your deity's spells increase with its magic skill.
  • Explore the world map with over 200 unique units, each with choosable attacks, spells, abilities, and in-depth stats and attributes.
  • Harness more than 250 unique abilities acquirable by units, and over 300 unique spells and enchantments in 10 schools of magic.

USER-FRIENDLY GAME INTERFACE:

  • Random map generator allows full control over the size and type of the map, from full land maps, to one continent maps, to island hopping maps with hundreds of islands.
  • Powerful AI strategy on the world map, and AI tactics on the battle map enhance game play.
  • If you prefer not to manage some aspect of the game, such as controlling your units in battle, managing cities, or managing workers/resources, you may assign any or all tasks to AI control, so you can focus on aspects of the game you prefer. Or manage all aspects of your empire yourself for ultimate control!

IN-DEPTH WORLD OF FANTASY AND MAGIC:

  • Find and create powerful magic items for your units, such as weapons, armor, shields, helm, rings, amulet, and boots. Items increase unit attributes, and have special enchantments to further enhance unit abilities (such as Health Regeneration, Dragon Slaying, or Invisibility).
  • Increase unit experience and level as you win battles. As units increase in level, you determine which new spells, attacks, abilities, stats or attributes they learn.
  • Summon powerful magical units to join the ranks of your armies, such as Dragons, Lich Lords, Rock Behemoths, and Shadow Rift Spawns, and lay waste to entire armies of less powerful units.

ENGAGING CITY MANAGEMENT:

  • Over 160 unique buildings can be built in each city. Streamlined interface allows quickly choosing building priority queues, so you never get bogged down with micromanagement.
  • Over 200 technologies to research, increasing various aspects of your empire.
  • Hire mercenaries in your cities as they make themselves available based on various factors which you influence.

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Comes out September 25th.

https://store.steampowered.com/app/889080/Deity_Empires/
 
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Bah graphics are terrible. (Yes I can be a graphic whore sometimes):p

Anyway I prefer this wargame.

Link - https://store.steampowered.com/sub/45320/

Only downside it's not 4x. For 4X I would rather play.

Endless Legend Inferno & Endless Space 2.
 
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Yeah it doesn't look pretty, but it's designed for hardcore wargamers that want incredible depth and brutal campaigns that last for months.

Only other 4x turn-based strategy that comes close to this level of depth is Dominions.
 
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It's called Deity Empires. I added the link to the store page.
 
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Look like micromangement hell, but that's a hell I occasionally enjoy spending time in. Will look it up.
 
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Dominions is a great series. I haven't gotten around to that one yet though.
 
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I don't think it looks particularly complex. Just a MoM clone. Dominions looks significantly more complex.
 
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If you read the description, it's clearly way more complex than Master of Magic.

The city management and technological research also sounds deeper than Dominions.
 
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Yes it is probably a bit more complex (and some mechanics from Eador thrown in) but to me it mostly just looks like there is more of everything. That doesn't make it significantly more complex necessarily. Which feature particularly makes it more complex?

edit: Most of the games I am thinking of with more complexity are pure strategy games not in the 4x genre. This game probably is right up there in terms of 4x.
 
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Size is often synonymous with complexity. MoM is already an incredibly deep game, and this has…

- Over four times as many town buildings
- Over twice as many controllable units
- 10 spell schools compared to MoM's 6 spell schools
- A far more robust crafting system

As for specific features…

- The use of a full technology tree, i.e Civilization style
- You can customize army units with different abilities, spells, and enchantments
 
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All this talk about MoM reminded of an old kickstarter game called Worlds of Magic.


Link - https://store.steampowered.com/app/265970/Worlds_of_Magic/

Of course it bombed and failed to deliver the promised expansions.
Size is often synonymous with complexity. Might and Magic is already an incredibly deep game, and this has…

- Over four times as many town buildings
- Over twice as many units
- 10 spell schools compared to MoM's 6 spell schools
- A far more robust crafting system

As for specific features…

- The use of a full technology tree, i.e Civilization style
- You can customize units with different abilities, spells, and enchantments
Hmm I may take a closer look despite the graphics. So thanks for the info.
 
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