D
What about developing depression and PTSD? What about dealing with panic among the crew - it's something you cannot prevent by "watering" and "feeding".Wounds can fester and mercenaries can develop illnesses when they aren’t fed and watered
No opinion at the point as I never heard of the developer.We are all getting older. Nothing bad about that, right? Well, the knees might hurt sometimes, seeing things far away gets a bit harder, and – oh, boy! – the heart is not as strong as it used to be. But we wake up every morning, go to work, business as usual: killing some bad guys, igniting the odd rebellion, overthrowing another evil dictator…
That’s what the mercenaries of Jagged Alliance have been doing these past 20 years. And now Ivan Dolvich, Helmut “Grunty” Grunther, Kyle “Shadow” Simmons and the other infamous fighters have a mission again when they’re stranded behind enemy lines: survive.
In Jagged Alliance: Rage! you are constantly on the brink of breakdown. Badly equipped and outnumbered, it’s up to the player to lead their seasoned mercenaries in tactical turn-based missions and to light the spark of a revolution.
Steam has a listing for the game; the developer has a history of developing very bad games
My enthusiasm has dimmed even more.The only games they developed are Shadowrun: Boston Chronicles and Jagged Alliance: Online. Both have mixed reviews, but not overwhelmingly negative.
Thanks for the link but this worries me even more.
It’s trying to streamline and adrenalise turn-based bad dude-bashing, similarly to how Firaxis remixed alien aggravation for more mass-market sensibilities.
The upcoming game doesn't look brave enough to speak about some serious stuff. It clones things already seen elsewhere. .