Obsidian was at E3 despite not showing off anything new, but did a few interviews.
Must be very proud indeed. If we measure Deadfire success on much it's talked about here on the Watch I'm giving Obsidian … like 2 more weeks before shutting it's doors.
The wait continues it seems. Hopefully Gamescom 2018 in August will have news.Adam looks 20 years older than he is… Where are you Project Indiana news!
Yep D:OS 2 was bought by the casual RPG market and POE 2 wasn't. Also like you said if Baldur's Gate was released today it wouldn't sell as good as D:OS 2 either.Well, to be fair, it's an isometric RPG, with complex systems that scare off casual players. Whereas D:OS 2 was everyone's sweetheart for a good month when it released, its systems are vastly more simplistic and easier to pick up.
Face it, if Baldur's Gate were released today, it would probably have the same [lack of] success. Sitting down for a 60-100 hour campaign and building up an entire party of characters with stats/feats/multiclassing is never going to appeal to more than a niche audience in such a fast-paced, short attention span marketplace.
Nice Codex attitude there but that's nothing new is it?Must be very proud indeed. If we measure Deadfire success on much it's talked about here on the Watch I'm giving Obsidian … like 2 more weeks before shutting it's doors.
Well, to be fair, it's an isometric RPG, with complex systems that scare off casual players. Whereas D:OS 2 was everyone's sweetheart for a good month when it released, its systems are vastly more simplistic and easier to pick up.
Face it, if Baldur's Gate were released today, it would probably have the same [lack of] success. Sitting down for a 60-100 hour campaign and building up an entire party of characters with stats/feats/multiclassing is never going to appeal to more than a niche audience in such a fast-paced, short attention span marketplace.
Nice Codex attitude there but that's nothing new is it?
I thought PoE2 has extremely easy combat so why would that scare casuals off?
I thought PoE2 has extremely easy combat so why would that scare casuals off?
I found that a lot of PoE's systems were actually dumbed down in Deadfire.
Patch 1.1 was released with this pack also.Round out your crew and personalize your flagship with the Scalawags Pack DLC. This Free update adds three new recruitable crew members to the taverns of the Deadfire and adds a wide array of ship upgrades to many of the shipwrights throughout the Deadfire Archipleago. Included in this DLC:
- Three New Crew Members added to the taverns of the Deadfire Archipelago for you to recruit.
- Five New Ship Upgrades, including sails, cannon, anchors, and more added to shipwrights throughout the game.
- Savage Personality Setting for your Watcher.
It's not extremely easy, anybody claiming that is either cheesing or a liar. Most gamers wouldn't have the patience to get off the tutorial island on PoTD after the last patch
How? They added multiclassing, subclasses, alchemy, overhauled stealth, more skills and abilities, ect. The systems are deeper than the first game, non-debatable.
A game should not offer depth only on the highest difficulty setting.
In any case, Deadfire being too easy would be a huuuge improvement since it basically played itself.