That would depend on weather it would be a good crpg
. I doubt a good crpg could be made with such a protagonist but you never know. Maybe a malevolent wizard has cast a spell in the beginning of the game, transforming my character into a toyball. The gameplay would consist of either trying desperately to roll away from playful dogs and evil toddlers, using stealth to hide or using bounce attacks if you are more of an akshun loving player. Fuck, sounds more like a platformer than an rpg. Guess it's my limited imagination.
Nah, sounds like you have a nice imagination
The point, though, was that it's not about having to actually be the person in question - but about how we approach games differently.
Now, I would never argue against female-only protagonists - because I think there should be room for all kinds of games. It's probably not a wise financial thing to do in most cases, but I've never been one to care about how much money something makes.
But, personally, I always try to immerse myself into the role - and I always prefer playing a character as close to myself as possible. That's because I enjoy taking my own persona into the game, and doing what I would do given those circumstances.
I find it really hard to immerse myself in the female psyche - and I tend to not play games that have female-only protagonists - because I don't like not being able to immerse myself.
It depends on the game, naturally, and there are games like Tomb Raider - where I don't really play a role and I don't really get to make a difference by behaving a certain way. So I don't mind, though I'd still prefer a male character.
But, in a CRPG, I consider it vital to be able to play a character that I can relate to. That's also why I almost exclusively play human characters or the closest thing to it - because I can't really relate to anything else.
But I understand that other players approach games differently. Some people like to play different roles and they don't so much immerse themselves in the role, as they do in the game itself.