Exactly.
Want an example of a hack & slash well ported to PC? Deathspank
I heard about the game but never played it. How is it?
Exactly.
Want an example of a hack & slash well ported to PC? Deathspank
Then go play on your xbox. I dont use a controller on my pc and never will.
Uh, I don't have an Xbox. And you're being silly… controllers have been part of PC gaming since it started, they're older than mice.
And this game is an rpg. So it has no excuse.
To put this matter to rest a pc game should not require me or anyone to use a controller. Keyboard and mouse has been the default controllers for a while. Now if it was optional like most ports and not obvious they made it better on controllers then fine.
This has me worried since more developers are starting to use controllers and tacking on keyboard and mouse controls latter. Look at the article about rage were they wont even let the testers and developers play with a mouse and keyboard till the console version is done first.
Im sorry that I never will like using a controller for game since the aiming puts me off when to comes to playing fps. I own three consoles and mostly play action and rpg games on them. To sum it up dont tack on a control scheme and then lie it was optimized for consoles and pc.
Well I have to disagree. I don't think a conroller is a fundamentally flawed input device. It works well for certain games, and I think Hack&Slays are among them (and thats what this game is, right?). Of course I don't want all CRPGs to be designed for controllers (hell I don't even own a controller myself!). i know very well how omitting the keyboard constrains certain design options that are important to full-blooded CRPGs. No argument. But I have no problem if certain action games play better with a controller. Wether I'll buy one and play these games, is my decision.
Wether Obsidian lied, I don't know - if Tilean played it with M&KB as I thought, maybe thats not a universal truth. It's not so long since this community was completely devided about the merits of another combat system - TW2.
Uh, I don't have an Xbox. And you're being silly… controllers have been part of PC gaming since it started, they're older than mice.
To put this matter to rest a pc game should not require me or anyone to use a controller. Keyboard and mouse has been the default controllers for a while.
I think you're missing the point GBG.
If developers start adopting the controller for CRPGs, we'll be facing inferior UIs in our favorite genre.
It works well for certain games, and I think Hack&Slays are among them (and thats what this game is, right?).
I sort agree with GBH. Controllers have their place for certain games even on PC. So I am fine with developer saying controllers are recommend for this game even on PC.
What makes me mad is when they release a game for PC, they don't make any effort to make their game playable on the keyboard and mouse.
They can, but at least for certain (sub)genres it would be rather stupid, loss of customers and all that.But the point you seemed to agree to in your first sentence is: why should people have to release games on the PC designed for the keyboard and mouse? Why can't a developer design a game to be played on the PC with a gamepad first and foremost?