The tag doesn't really matter. People can call the game what they want, and it affects me and my enjoyment exactly zero point zero. What I'm wary is about a very simple rule in publicity and advertising. CDPR pays top dollar to some people who have studied careers about deciding what image they want to project for a product, how they want to sell that image so that it builds hype and excitement for the public, because a very high percent of the sales are down to that image and publicity. We're tired of seeing atrocious games selling well simply down to good hype videos and publicity.
That video up there isn't just some random video someone picked to be played, like it could have been anything else. It's a very studied and conscious choice. And that choice about the image they want to show of CP2077 is shootouts and car pursuit scenes.
I suggest looking up from this same company their Witcher's 3 E3 trailer a few years back. That video literally screams of epic RPG, I still get the goosebumps when I rewatch it. What they've shown about CP2077 screams of CyberGTA. In any case, I'm probably worrying over nothing and CP2077 will be a fantastic RPG, and I sure hope so for my own benefit.
Doubt you can really "advertize" rpg, espec to larger audience. You can highlight narrative branching and c&c ( not all that different from adventure games, like Detroid), but skill trees/stats/etc are not something that you get people really excited about. ( You can see this in every modern ARPG trailer)
Now for this: they said it will have/what was shown
- stats
- skills
- perks
- cyberware ( ofc)
- world progression ( in form of street cred…as you unlock fixers, quests, access to locations, equipment)
- character backgrounds ( by the sound of it seems something similar to Dragon Age Origins or deeper first Mass Effect)
- extensive char customization ( race, body, face, skin mods, etc)
- narrative branching with a lot of player agency/decisions and player skills involved
- ( from what I hear) pretty extensive reactivity to male/female protagonist
What will likely not have:
- deep ( when it comes to mechanics) faction system ( you play pretty much as loner: you will do jobs, but not work explicitly for them)
- huge variety of personality dialogue options ( seems V is lot more predefined)
- extensive dialogue skill checks ( based on some devs responses, they will be automatic)
- full on pacifist route
To me this seems, easily at least on par/or better than New Vegas or Bloodlines ( guessing these are the "deepest" ARPGs to date)