It is not following the rule of holy balance decided by Sawyer.I still think it's just trying to reinvent the wheel. What's wrong with good ol' Strength, Intelligence, Constitution, etc?
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It is not following the rule of holy balance decided by Sawyer.I still think it's just trying to reinvent the wheel. What's wrong with good ol' Strength, Intelligence, Constitution, etc?
I still think it's just trying to reinvent the wheel. What's wrong with good ol' Strength, Intelligence, Constitution, etc?
I think Sawyer took is quest against dump stats too far.
It is not following the rule of holy balance decided by Sawyer.
You are not stuck with hight INT.In D&D, your Wizard is pretty much stuck being high INT. But what if you want to play a hedge wizard -- not especially smart but still talented at certain forms of magic?
You are mixing apples and oranges. In D&D if you want to play another archetype you don't pick an existing one and change a few stats, you pick another class.People are critical of that, but having good balance in a RPG provides a wider range of viable characters you can build. In D&D, your Wizard is pretty much stuck being high INT. But what if you want to play a hedge wizard -- not especially smart but still talented at certain forms of magic? I know you could possibly play that via a Sorcerer, but there you're instead stuck playing a high CHA character. Not much of an improvement in terms of design flexibility.
Personally I think HERO/Champions had the best solution for balance -- power-based point buy. Plus it doesn't lead to homogeneous characters.
You are mixing apples and oranges. In D&D if you want to play another archetype you don't pick an existing one and change a few stats, you pick another class.
If such class does not exist you sit down with your GM and create a new class for you.
But you certainly don't change how all the stats work and change the design principles from simulation to card games.
You are right! You go girl! Go tell that mean D&D franchise that what they have been doing for 35+ years is bad and wrong! Go GoIf you have to modify the RPG to get the character you want, that's not good game design. That's crappy game design.