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Default Sinister Design - Announces Together in Battle!

February 9th, 2020, 08:11
Sinister Design, makers of Telepath Tactics, have announced their next game Together in Battle!

Today, I am pleased to announce Sinister Design's next video game: Together in Battle!

Set in the Telepath universe, Together in Battle is a strategy RPG and team management game of love, friendship, and turn-based tactical combat.

You've arrived in the island kingdom of Dese with a sack of coins and a secret mission to enter the gladiatorial games to find loyal fighters under the guise of competing.

Recruit and manage charming characters with their own distinct personalities, interests, and histories. Each day, you'll have the chance to field them in glorious turn-based tactical battles; and each night, they'll build relationships with each other, face personal crises, and come to you for advice.

You must manage your group's resources. Stay stocked on food, maintain enough money to make payroll, and ensure that your characters practice regularly to continue improving. But beware: they have feelings! Allow their friends to fall in battle, and they may become depressed. Fail to address their needs, and you'll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give each other nicknames-even share their special combat skills! With skill and patience, you will emerge victorious…together in battle.



Key Features

An evolution of the lauded Telepath Tactics combat engine!

With a simple deterministic core that never wastes your time, combat in Together in Battle nonetheless features dizzying tactical depth. Shove enemies into environmental hazards, off of cliffs, or into each other; take up defensive positions in tall grass, or hack it down to deny that same advantage to the enemy; set traps and detonate explosives; build bridges and barricades; freeze water; burn down trees. The battlefield environment is yours to command!

Tons of content!

Together in Battle features dozens of random events and side quests; six different playable species; two dozen base classes with branching promotion options for a total of 72 distinct character classes; more than 150 different character skills; and hundreds of thousands of possible procedurally generated weapons and pieces of armor. Oh, and then there's the characters…

Deep procedurally generated characters!

Every character has a distinct personality, appearance, stat line, skill progression, personal history, named family members, religious beliefs, life skills, hobbies, physical traits, romantic preferences, preferred gifts, hidden secrets-even non-verbal tics and ways of laughing!

These details are not just for flavor: they also have consequences for how characters behave in their free time. A baker may use up some of your food to produce cookies and cakes you can eat or sell; a jokester may do funny impressions to boost morale; a blacksmith may repair the group's weapons. Dancers are nimble; sailors are superior swimmers. Some characters will even undertake long-term projects like growing food, making dolls, or writing a novel!

A campaign creation suite!

Together in Battle comes with a very capable campaign creation suite to let you build your own full-fledged SRPG campaigns! Build characters in the character creator; place them in cut scenes using the cut scene editor; add branching dialogue trees using the dialogue editor; sculpt battlefields and place armies in the map editor; create skills for your characters to learn in the skill editor, and items for them to loot in the item editor.

Want to get really fancy? Construct your own scripts, then assign them to items and character skills for whatever custom effects you can dream up!

When is it coming out?

Together in Battle is planned for release in 2021.
More information.
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February 9th, 2020, 13:05
This might be good - was telepath tactics any good ?

Hum telepath tactic clunky interface and other issues; hum… maybe it won't execute
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February 9th, 2020, 17:34
Telepath Tactics had some real problems that took years to resolve, personally I had to replay the game from mid-point three times before I was able to finally complete the thing. So, two things I learned from that experience: these games are enjoyable, tough, and stick in your memory with solid stories, but also that the game engine can be twitchy or downright broken. Overall I'll be keeping an eye on this one and know I'm likely to purchase it at some point, but very likely not on day one or even week one, I'll let some others test the waters before I dive in.
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February 10th, 2020, 12:28
hell yes, you got my money !
Telepath Tactics is awesome
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February 10th, 2020, 12:30
Originally Posted by you View Post
This might be good - was telepath tactics any good ?

Hum telepath tactic clunky interface and other issues; humů maybe it won't execute
it was great!
didnt got any bugs and if you like tactics and turnbased, do try it !
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February 10th, 2020, 17:55
Money is short for him, so he decided to monetize his promise to fix.

His very first game powered by that super-slow Adobe Light FakeBacon Flash Engine or whatever was okay, though primitive, but nothing much tactical was available back then.. so I got hungry and I played it.

Telegraph Hacktics however was unplayably SLOW, bad and boring. He also made a wow to fix the darn thing, so what did became of that mission?

Wait!

This latest game of his: Let's Sweat Together clearly IS THE NEW version of the old Telegram Pactics he wowed to FIX apparently:
Key Features
An evolution of the lauded Telepath Tactics combat engine!
Because he is a programmer, he naturally had to do this as well:
Deep procedurally generated characters!

Every character has a distinct personality, appearance, stat line, skill pr
These characters will be so deep he needs to generate them in the bottom of a dried out well.
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February 10th, 2020, 21:44
have mercy

Originally Posted by mercy View Post
Money is short for him, so he decided to monetize his promise to fix.

His very first game powered by that super-slow Adobe Light FakeBacon Flash Engine or whatever was okay, though primitive, but nothing much tactical was available back then.. so I got hungry and I played it.

Telegraph Hacktics however was unplayably SLOW, bad and boring. He also made a wow to fix the darn thing, so what did became of that mission?

Wait!

This latest game of his: Let's Sweat Together clearly IS THE NEW version of the old Telegram Pactics he wowed to FIX apparently:


Because he is a programmer, he naturally had to do this as well:

These characters will be so deep he needs to generate them in the bottom of a dried out well.
--
Everyone thinks i am crazy, but i am just adjusting to my environment.
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