Or maybe look at sales for D:OS2.
Turn based games can earn a lot if done well instead of half assed like Pillars of Eternity (I know it is not turn based but it is also latest bigger Obsidian game).
Avellone, not Sawyer, was the Lead Designer on all but Honest Hearts - which is generally considered the weakest of all the DLC with its trite cowboys & indians motif.
Sawyer decided to put crazy world as a trait. The Fallout world is supposed to be crazy without any trait - if something needed a trait that's world not being crazy.Sawyer was the game director and the only lead/systems designer of base New Vegas. John Gonzalez was lead writer and creative designer for the base game. Avellone only has writing credits (on the base game).
Sawyer decided to put crazy world as a trait. The Fallout world is supposed to be crazy without any trait - if something needed a trait that's world not being crazy.
Sawyer does not understand what Fallout is.
I still think it was superior to fallout 3 and the main storyline, as a parental figure looking for their son is quite empathetic.
Fallout 1 was 2 afternoons needed to finish game prototype, just like recent Mars: War Logs. It needed to evolve and it did. Not to your liking obviously - to me Fallout 2 was #1 till PST appeared and now is on my #3 best game ever spot.Joxer does not know what Fallout is. Fallout 1, as envisioned by Tim Cain, was a bleak and harsh setting above everything else.