Pathfinder: Wrath of the Righteous - Review @ TechRaptor - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Pathfinder: Wrath of the Righteous - Review @ TechRaptor

Default Pathfinder: Wrath of the Righteous - Review @ TechRaptor

September 10th, 2021, 19:54
TechRaptor has reviewed Pathfinder: Wrath of the Righteous:

Pathfinder: Wrath of the Righteous Review

Pathfinder as a tabletop roleplaying game is an odd beast, as publisher Paizo went for a 3.5-styled, heavy crunch kitchen sink approach to their system. For well over a decade it has been a major fixture of tabletop gaming, and it was a treat to finally see a video game version a few years back with Kingmaker. Now though, developer Owlcat Games puts out all the stops with their second Pathfinder title, Wrath of the Righteous.

In a lot of ways, Wrath of the Righteous is as ambitious as you get in the genre; it's an epic tale with a cinematic flair we rarely see in the world of isometric RPGs. It adds more to its systems, despite the amount of bloat it can carry. It ups the production values ten-fold and adds more new mechanics that it possibly can hold. And it is, without a doubt, the best isometric RPG to come out since Planescape: Torment.

[…]

Score: 9/10
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 14,384
Mentioned: 110 Post(s)

Default 

September 11th, 2021, 01:32
“… And it is, without a doubt, the best isometric RPG to come out since Planescape: Torment.”

Thread’s gonna be like…
https://m.youtube.com/watch?v=yJMabRbuN3c
(Me included!)
MAHak is offline

MAHak

Watchdog

#2

Join Date: Oct 2018
Posts: 131
Mentioned: 2 Post(s)

Default 

September 11th, 2021, 01:38
I wouldn't compare WotR to PS:T but I would say WotR is the best RPG since BG2 for me
purpleblob1 is offline

purpleblob1

Princess

#3

Join Date: Sep 2021
Posts: 269
Mentioned: 19 Post(s)

Default 

September 11th, 2021, 01:42
In the old days I would grab a pitchfork and show-up were that guy lives. Then you realize it's just one mans opinion and hardly matters. Saves you a lot of anger.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Professional Shitposter

#4

Join Date: Oct 2010
Location: Spudlandia
Posts: 27,675
Mentioned: 144 Post(s)

Default 

September 11th, 2021, 03:05
I mentioned previously that the addition of a 360° camera control was both innovative and frankly a long-needed addition to isometric RPGs.
The reviewer is seemingly unaware that the 360-degree camera for an isometric game had already been implemented in Wasteland 2, well before the release of the original P:K. Hopefully Owlcat's implementation is as good as inXile's was.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#5

Join Date: Mar 2012
Location: Seattle
Posts: 5,200
Mentioned: 17 Post(s)

Default 

September 11th, 2021, 03:38
Originally Posted by rjshae View Post
The reviewer is seemingly unaware that the 360-degree camera for an isometric game had already been implemented in Wasteland 2, well before the release of the original P:K. Hopefully Owlcat's implementation is as good as inXile's was.
It's not bad but the rotating camera does get annoying after a while.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; September 11th, 2021 at 04:22.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Professional Shitposter

#6

Join Date: Oct 2010
Location: Spudlandia
Posts: 27,675
Mentioned: 144 Post(s)

Default 

September 11th, 2021, 06:25
Originally Posted by rjshae View Post
The reviewer is seemingly unaware that the 360-degree camera for an isometric game had already been implemented in Wasteland 2, well before the release of the original P:K. Hopefully Owlcat's implementation is as good as inXile's was.
Did he really think no previous isometric game had ever used a rotating camera or was he talking about Unity Engine games? There were other games long before Wasteland 2.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 31,363
Mentioned: 117 Post(s)
+1:

Default 

September 11th, 2021, 09:18
Originally Posted by JDR13 View Post
Did he really think no previous isometric game had ever used a rotating camera or was he talking about Unity Engine games? There were other games long before Wasteland 2.
Original Sin 1 had an option to enable camera rotation (was off by default), and it came out 3 months before Wasteland 2. Don't think I can personally name anything earlier, but wouldn't be that surprising either.

I assume by "isometric" we are talking about games with no camera perspective, as opposed to top-down 3D (eg: Neverwinter Nights). The difference was discussed in this old thread: https://www.rpgwatch.com/forums/show…11&postcount=7
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#8

Join Date: Sep 2007
Posts: 2,266
Mentioned: 11 Post(s)

Default 

September 11th, 2021, 11:41
I feel that the camera gives me some extra freedom, and I can admire the area. I always feel a little bit trapped with a non-rotating camera. Just a personal preference. And I rotate and pan with the keys while I move the party with the mouse, so it doesn't really take me more time to manage it. It's just an habit.

To say it makes the game more modern and that it changes the experience a lot is probably stretching it a bit though.

There are so many other nice features, so yes, I think it's definitely in the top RPGs of that genre that I've played.
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch
RPGWatch Team

#9

Join Date: Aug 2020
Location: Good old Europe
Posts: 3,179
Mentioned: 64 Post(s)

Default 

September 11th, 2021, 12:34
Didnt Neverwinter Nights had rotating caméra, back then?
vanedor is offline

vanedor

vanedor's Avatar
Keeper of the Watch

#10

Join Date: Nov 2007
Location: Quebec city
Posts: 967
Mentioned: 11 Post(s)

Default 

September 11th, 2021, 12:39
Originally Posted by vanedor View Post
Didnt Neverwinter Nights had rotating caméra, back then?
yup but that was some kind of 3d, not sometric.
They Live is offline

They Live

Sentinel

#11

Join Date: Dec 2015
Posts: 270
Mentioned: 4 Post(s)

Default 

September 11th, 2021, 13:14
Originally Posted by They Live View Post
yup but that was some kind of 3d, not sometric.
Neither are the "recent" games, technically (other than the Infinity engine and a few other custom ones).

So not only NWN had a 360, but it also allowed to move the camera height (not until an update, IIRC).
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch
RPGWatch Team

#12

Join Date: Aug 2020
Location: Good old Europe
Posts: 3,179
Mentioned: 64 Post(s)

Default 

September 11th, 2021, 14:42
These kinds of games [isometric RPGs, sometimes even with TB] were virtually unthinkable until the success of Larian's D:OS, which basically brought back isometric RPGs to the table, so to say.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR
Original Sin 1 & 2 Donor

#13

Join Date: Nov 2006
Location: Old Europe
Posts: 20,337
Mentioned: 41 Post(s)

Default 

September 11th, 2021, 14:53
Originally Posted by Redglyph View Post
Neither are the "recent" games, technically (other than the Infinity engine and a few other custom ones).
No, not true. Games like D:OS and Pathfinder actually are isometric, even though they are implemented using fully 3D graphics. NWN isn't. Also see ATOM RPG which is implemented using fully 3D graphics, but can be switched between regular 3D or isometric mode.

In my previous post here, I linked an old post of mine (from a different thread) that tries to explain it…but basically the term "isometric" in gaming is used to refer to graphics that don't have a camera perspective, ie everything is flat. (To be technical the word "isometric" also refers to a specific angle of 120 degrees, but that isn't typically what people mean when talking about whether a game is isometric)
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#14

Join Date: Sep 2007
Posts: 2,266
Mentioned: 11 Post(s)

Default 

September 11th, 2021, 15:09
I would say that none of those games are isometric - maybe "fixed perspective" would be a better way of describing it. Isometric means you're dealing with a 2d plane, drawn with false perspective to give an impression of a 3D space. PoE is isometric.

I do think it's quite a significant distinction, in the sense that the design is quite different if you're using an isometric image, or a true 3d space.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#15

Join Date: Nov 2014
Posts: 11,006
Mentioned: 110 Post(s)

Default 

September 11th, 2021, 15:14
Originally Posted by Ripper View Post
I would say that none of those games are isometric - maybe "fixed perspective" would be a better way of describing it. Isometric means you're dealing with a 2d plane, drawn with false perspective to give an impression of a 3D space. PoE is isometric.

I do think it's quite a significant distinction, in the sense that the design is quite different if you're using an isometric image, or a true 3d space.
Not sure fixed perspective is a good way to describe it. It's more like there's no perspective at all, no camera. In "isometric" games, things don't get smaller as they're farther away.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#16

Join Date: Sep 2007
Posts: 2,266
Mentioned: 11 Post(s)

Default 

September 11th, 2021, 15:18
Originally Posted by Stingray View Post
Not sure fixed perspective is a good way to describe it. It's more like there's no perspective at all, no camera. In "isometric" games, things don't get smaller as they're farther away.
That's what I meant by "a 2d plane, drawn with false perspective to give an impression of a 3D space". I'm saying fixed perspective might be a better way of describing the 3d games that use a locked camera at a similar angle - because I think there is a distinction.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#17

Join Date: Nov 2014
Posts: 11,006
Mentioned: 110 Post(s)

Default 

September 11th, 2021, 15:21
Originally Posted by Ripper View Post
That's what I meant by "a 2d plane, drawn with false perspective to give an impression of a 3D space". I'm saying fixed perspective might be a better way of describing the 3d games that use a locked camera at a similar angle - because I think there is a distinction.
Ah ok, makes sense. Guess I misunderstood what you were replying to.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#18

Join Date: Sep 2007
Posts: 2,266
Mentioned: 11 Post(s)

Default 

September 11th, 2021, 15:25
Originally Posted by Stingray View Post
No, not true. Games like D:OS and Pathfinder actually are isometric, even though they are implemented using fully 3D graphics. NWN isn't. Also see ATOM RPG which is implemented using fully 3D graphics, but can be switched between regular 3D or isometric mode.

In my previous post here, I linked an old post of mine (from a different thread) that tries to explain it…but basically the term "isometric" in gaming is used to refer to graphics that don't have a camera perspective, ie everything is flat. (To be technical the word "isometric" also refers to a specific angle of 120 degrees, but that isn't typically what people mean when talking about whether a game is isometric)
Ah OK, that's interesting to know they implemented an "isometric" mode in 3D engines. But after all it's just a particular case of 3D.

Anyway, the point was that NWN, as well as most of the recent games, supported 3D and a rotating camera. So it's been around for a long time.
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch
RPGWatch Team

#19

Join Date: Aug 2020
Location: Good old Europe
Posts: 3,179
Mentioned: 64 Post(s)

Default 

September 11th, 2021, 15:29
Originally Posted by Redglyph View Post
Anyway, the point was that NWN, as well as most of the recent games, supported 3D and a rotating camera. So it's been around for a long time.
Sure, but NWN (and probably most of the rest of the games you're referring to) wasn't isometric, it had a 3D perspective. The quote from the article is: "A lot of it comes down to upgrades to the design. I mentioned previously that the addition of a 360° camera control was both innovative and frankly a long-needed addition to isometric RPGs." As people have pointed out, there actually have been isometric RPGs that had rotatable cameras…although not a whole lot of them.
Stingray is offline

Stingray

SasqWatch
Original Sin 1 & 2 Donor

#20

Join Date: Sep 2007
Posts: 2,266
Mentioned: 11 Post(s)
RPGWatch Forums » Comments » News Comments » Pathfinder: Wrath of the Righteous - Review @ TechRaptor
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:46.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch