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Default EVERSPACE 2 - Live Preview of New Content on Oct 15th

October 14th, 2021, 20:18
Tomorrow, ROCKFISH Games will stream a live gameplay preview of the upcoming EVERSPACE 2 Khait Nebula: Stranger Skies content update.

LIVE: Watch the devs play a snippet of the upcoming EVERSPACE 2 Khait Nebula!

Hey there, pilots!

Your 1st Communications Officer here with an important PSA: The upcoming EVERSPACE 2 Khait Nebula: Stranger Skies content update is ready for official live gameplay previews on our Twitch and YouTube channel and here on Steam, starting this Friday at 8:00 pm CSET / 2:00 pm EDT / 11:00 am PDT.

In fact, Erik, our beloved Community Ambassador, already gave a little sneak peek during last week's ROCKFISH Games Show:

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The Steam exclusive experimental release of the 3rd EVERSPACE 2 content update is scheduled for October 22nd with the official release dropping on Steam and GOG on November 3rd.

Keep it civil on the forums, and see you in space!
Michael and your dedicated ROCKFISH Games Team
More information.
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October 14th, 2021, 20:46
Another one I'm looking forward to. The demo shows a lot of promise.
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October 14th, 2021, 21:23
I bought this a while ago because I really enjoyed the first game. While I am not generally a big fan of rougelike/rouge-lite games, that one kept on being fun for a very large number of repetitions.

This sequel looks like it will make the original game pale in comparation.
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October 14th, 2021, 21:50
One to keep an eye on, for sure. I hope the story elements are strong and the rogue ones are extremely light.
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October 14th, 2021, 23:10
I'm also looking forward to this one.
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October 15th, 2021, 17:55
This isn't a rogue light. It's more of an ARPG in space, with skills and ship upgrades.
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October 15th, 2021, 21:58
Originally Posted by Grifman View Post
This isn't a rogue light. It's more of an ARPG in space, with skills and ship upgrades.
Correct. This is a very different type of game from Everspace. Anyone who thinks they might be interested should definitely try the demo. It's a full-on RPG in space.
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October 15th, 2021, 22:01
Originally Posted by Grifman View Post
This isn't a rogue light. It's more of an ARPG in space, with skills and ship upgrades.
See any game that has skills and upgrades is an RPG.

So I'm calling Marvel's Guardians Of The Galaxy an RPG as well.
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Last edited by Couchpotato; October 15th, 2021 at 22:16. Reason: Added Quote for Reference.
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October 15th, 2021, 22:14
I don't see the connection there, but ok.
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October 15th, 2021, 22:18
I forgot to quote Grifman in relation to the other thread you said it wasn't. See Marvel's Guardians Of The Galaxy has skills and ship upgrades as well therefore it's an RPG.

So yeah off-topic and nothing to do with the thread as usual I couldn't resist.

Edit. Go on now have the last word as usual.
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Last edited by Couchpotato; October 15th, 2021 at 23:26.
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October 15th, 2021, 22:22
You mean when you compared Guardians Of The Galaxy to Deus Ex? I never said it didn't have skills or whatever. I just said it doesn't look anything like DX.

But this thread is about Everspace 2.

Also, why edit your post after I replied?
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October 15th, 2021, 23:10
The last time I actually liked space ship games was way back with Wing Commander and that PS1 game I probably won't be able to think of the name of. I've tried to get into stuff like the X series, but they bore the hell out of me.

This looks promising. It would be nice to find such a game that I can enjoy in the 21st century.
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October 15th, 2021, 23:42
IMO and just based on the demo but EverSpace 2 is right about in the ballpark of what I was hoping the Freelancer-like part of Star Citizen was supposed to become back in 2012.

It actually annoyed me in a way when I was playing the ES2 demo thinking how this small German team is making this great looking spiritual sequel to Freelancer with a minuscule fraction of SC’s $300 million budget while Roberts & co. have pretty much been goofing off with muh money for almost a decade with barely anything worth a damn so far. There’s just so much wasted potential…
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October 15th, 2021, 23:53
Originally Posted by JFarrell71 View Post
I've tried to get into stuff like the X series, but they bore the hell out of me.
Same here. I've always wanted to like the X franchise, but I'm not really interested in gameplay where the primary focus is trading and building an economy. Everspace 2 is more about taking on missions and exploring.
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October 16th, 2021, 00:21
Originally Posted by Couchpotato View Post
I forgot to quote Grifman in relation to the other thread you said it wasn't. See Marvel's Guardians Of The Galaxy has skills and ship upgrades as well therefore it's an RPG.

So yeah off-topic and nothing to do with the thread as usual I couldn't resist.

Edit. Go on now have the last word as usual.
Way to be passive aggressive….and then complain it others
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October 16th, 2021, 00:36
Side Point/Quibble: I know it's just a cinematic convention, but space craft are always shown using a continuous engine burn when traveling. Unless I don't remember my astrophysics correctly, in zero gravity inertia will keep an object at the same speed in a straight line without the need for forward propulsion of any kind. Therefore, a space craft doesn't require a sustained engine burn or any burn unless it needs to change course or slow down. Yet you see space craft chugging along with engines at full throttle all the time, straight line or not.
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October 16th, 2021, 00:37
Originally Posted by Moriendor View Post
MO and just based on the demo but EverSpace 2 is right about in the ballpark of what I was hoping the Freelancer-like part of Star Citizen was supposed to become back in 2012.

It actually annoyed me in a way when I was playing the ES2 demo thinking how this small German team is making this great looking spiritual sequel to Freelancer with a minuscule fraction of SC’s $300 million budget while Roberts & co. have pretty much been goofing off with muh money for almost a decade with barely anything worth a damn so far. There’s just so much wasted potential…
Heathen Star Citizen is the holy grail of space sims. So how dare you criticize the game. So was that good enough given what I read on the games forum and sub-reddit?

What's funny is Chris Roberts developed Freelancer.

Anyway yeah small developers sometimes make better games.
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October 16th, 2021, 00:42
Originally Posted by rune_74 View Post
Way to be passive aggressive….and then complain it others
Thank you for the compliment.

Side note me and him aren't on friendly terms so get used to it.
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October 16th, 2021, 01:16
Someone is working overtime on the spamming today.
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October 16th, 2021, 01:21
Originally Posted by Zephyr View Post
Side Point/Quibble: I know it's just a cinematic convention, but space craft are always shown using a continuous engine burn when traveling. Unless I don't remember my astrophysics correctly, in zero gravity inertia will keep an object at the same speed in a straight line without the need for forward propulsion of any kind. Therefore, a space craft doesn't require a sustained engine burn or any burn unless it needs to change course or slow down. Yet you see space craft chugging along with engines at full throttle all the time, straight line or not.
The same applies to sound as well. You obviously wouldn't hear all those cool noises in space. Lots of burn and sound effects are more fun though.
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