For a role-playing game centered forum, there's been a noticeable shortage of people writing or reporting about the role-playing elements. I've seen plenty of jabbering about the graphics, minecraft style scavenging and FPS gun-play, but very little on the choices and consequences, factional interplay and the actual role-playing opportunities on offer.
As a Fallout fan looking to know when I should get this, it'd be nice to hear more details about these things.
For down to earth people who, for no reason, think that a RPG is about role playing and that role playing is acting out of a role, the answer is plain and simple: FO4 does not define ingame roles and therefore, opportunities to role play do not exist.
For the intellectually graced people who are able to conceive that a RPG is about everything but roleplaying, that is about combat (combat is made intense even though it is by using "ugoigo" ropes of overgrown enemies), the quest for power, the possibility to be everything and anything, the feel of the big saviour of the big day etc, FO 4 is at least pretty decent to very good. No doubt about that.
The question on FO fanness is tricky. For sure, FO4 says good bye to what FO was (in terms of colours) in FO 1 and 2. Having not play FO3 for various reasons, it is impossible to say if 4 falls in line.
Fan expectations must be handled with care with that one.
It is as bad as it is an excellent VR vanguard product.
VR is going to be a blessing for game devs as it changes fundamentals in gaming they have to learn how to make proper products.
This allows them a fresh restart in many departments and retrofit the expectations.
Some VR nice effects like ghouls falling from top floor to surround the PC etc
In the meantime, other dimensions like the gameworld and the approach to the gameworld are left behind.
No vibrant, living gameworld: the NPCs fill it, they do not live in it. They exist for the player. That is all. In this regard, the world is as PC centric as ever: everything flows through the player, settlements are grown to provide the player with more power, more quest opportunities, more trade opportunities...
The dependency on the environment is reduced to a minimum, the environment depends way more on the PC than the PC depends on the environment (the reduction of the survival aspects is one among other features)
etc
4 is as if they've rebooted on many previous dimensions, which is an expected effect of vr.