An interview by areajugones about Cyberpunk 2077.
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Thanks Farflame!How is the game different from the gameplay shown last year?
" Well as you know the game is still in development, and obviously we want it to come out the best it can be. We are polishing everything and constantly thinking how to make this game more interesting, how to make the gameplay cool and, well, the gameplay we saw last year was basically a small fragment of the game. There was not a clear picture of how the game fits into an open world or how it fits into a larger image of the game. So, there are obviously many things that we have not taught about the game yet, there are things that we are still working on, then I would say that the game is quite different from the gameplay, but as I said, there are still details in which We are currently working . "
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Would you describe the gunplay in Cyberpunk 2077 as realistic or something more arcade?
" I think it would be something in between, because it's an RPG and we have statistics, damage and so on. And as you know, enemies also have stats, then it is not super realistic like a World War II title where a shot means to be dead, but I would say that it does not reach the level of arcade like the examples you have described (In this case they were Borderlands and Bulletstorm ) . Here you still need to cover yourself, then you can not just jump and avoid enemies. Although there are ways to play the title in this way using for example the melee weapon we saw last year, the katana. And if you move in this direction you will achieve a more arcade style for your character. In short, I would say it would be something in between ".
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