DA:I BioWare's Most Successful Launch

Dragon Age: Inquisition

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Electronic Arts posted their financial results today, and celebrated with a new infographic with milestones from the quarter. Seems Inquisition was very successful.
Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours.
Based on an estimate from all the data infographics last month they have sold at least 2.5-3 million games. So all of you calling it a failure are wrong once again.;)
 
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Speaking of sales, EA's failure last year was Sims 4, not DA3. ;)
It's not even mentioned there.
 
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Speaking of sales, EA's failure last year was Sims 4, not DA3. ;)
It's not even mentioned there.
Well I never bought a single game of that DLC ridden pox on gaming.:cool:
 
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That must be the reason it flopped. :p
Well when you release twenty expansions, and endless DLC's it's not a mystery. Yet hold on I seem to remember you bragged about buying most of them.:evilgrin:

To get Back on topic I'm glad the game was not a failure as I eagerly await a new game, or better yet a a full expansion to add more content to Inquisition.
 
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DA:I may be commercially successful game but it doesn't mean it's a good game ;) DA:I = RPG call of duty ;)
 
I think it is a failure compared to what it could of been. There is a reasonable chance the PC sales would have been dramatically higher if it was a decent game. In my small circle of friends not a single one has purchased it but every single one would have if it had of moved back in the direction of DA:O. I reckon they would have been looking at something that could have reached 10 million+ copies within a year.
 
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Well when you release twenty expansions, and endless DLC's it's not a mystery. Yet hold on I seem to remember you bragged about buying most of them.:evilgrin:.
Yup I'm a proud owner of 5 or 6 Sims 3 expansions.
While I do have expansions that add gameplay and etc, I didn't buy any of their stuffpacks (read: horse armor).
 
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had of moved back in the direction of DA:O. I reckon they would have been looking at something that could have reached 10 million+ copies within a year.

I actually think the opposite of this would have been true. The reason it's probably selling millions of copies now is not that it's a necessarily 'hardcore' RPG, or traditional, etc. More like the exact opposite. It's selling lots because it's a story-based action-adventure/RPG hybrid.

Maybe I'm being cynical but I think a move more towards DA:O again would have resulted in a more niche game, thus less sales. That said, I would LOVE to be proven wrong. :cool:
 
First post!

Glad to hear this game is doing well. I'm on my second play through. Never played Dragon Age before, but really enjoyed DA:I. First time was a quanari mage. This time I'm playing human female rogue. Just a great game.
 
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Well this Hardcore CRPG fan loves the game so its not a fact HiddenX.;)

I prefer to call the game a single-player MMO as RPS did.

Link - http://www.rockpapershotgun.com/2014/12/22/best-rpg-2014-dragon-age-inquisition/
Inquisition is an RPG which decides to take on a number of big What Ifs? and as a result leaves several RPG conventions behind. I don’t feel like I’m having a totally familiar experience, I haven’t ever been quite sure where it’s going (other than when I’m herb-farming), and that’s what I look for more than anything.

That said, to a great extent Inquisition is a singleplayer MMO, and there’s been a heavy price paid for that – too much of my time is spent at the Skinner box – but at the same time there’s a huge relief that I can give up the pretense. This is how I want to play an MMO, really – the star of the show in a big world packed with stuff, and if I want to spend half an hour farming Obsidian the option is there. I take it up willingly more often than I’m comfortable admitting
Forbes also published an article in November about Re-thinking RPGs.

Link - http://www.forbes.com/sites/erikkai...ition-and-the-problem-with-roleplaying-games/
For my part, I think the problem with RPGs tends to be the way we think about roleplaying games in the first place. It’s so often less about playing a role and more about all the other stuff. Leveling is problematic. It almost always equates to scaling zones and enemies to match player stats rather than player skill. This is true of pen-and-paper games as well.

D&D just adds numbers to the heroes and the badguys endlessly. Crafting is viewed as a sort of extended reward for exploration and puzzle-solving but it ultimately just takes away from the story and the action. It was annoying in The Last of Us also. Imagine if health packs in old shooters had to be crafted out of three different items. What a drag. If I could change one thing about The Last of Us it would be to take out all the crafting, and just replace it with more item scarcity.

In fact, I’d take a lot of tedious fluff out of video games in general. Ammo is so abundant in most shooters there’s little reason to use it at all. I think of the constant picking up of stuff in BioShock Infinite. Money, bullets, etc. etc. You’re constantly just picking crap up. Imagine if a movie had this much picking stuff up. It’s absurd.

In terms of RPGs, maybe their very foundation needs to be reconsidered.
Also welcome to the site Christopher it's always nice to meet new members who make a good first imprecision on me. I hope you stay and comment more often.:handshake:
 
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I love action adventure games. That is why I love all the Gothics, Risens, Witchers, Deus Exs, Fallout New Vegas, Divinity II, KoA, Dark Souls, Two Worlds .. etc.

I bought DA:I (disk) at a low cost from ebay, and will try it as soon as I upgrade my desktop in preparation for the Witcher 3.
 
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Those aren't games that I myself would call action-adventures, SpoonFULL. Action-adventure is more like Tomb Raider, or Assassin's Creed or something like that.

Who knows? The genres are all intermingled now anyway. I don't think RPGs need to be re-thought of, as long as the game contains the core pen-and-paper style elements, I'm happy.

I just honestly want developers to cut back on the graphics and deliver more in the gameplay, lore, world-building, interesting, reactive game design decisions, etc. And for god's sake, have lots of intertwined RPG elements if you're going to make an RPG. Action-adventures can be fun but I'm a diehard RPG fan. I want all those nerdy RPG elements to be included in the games I play. :)
 
I disagree Fluent as replies on these threads prove we need to re-think the genre. As I don't need every single RPG elememt to be included in my RPGs to enjoy them.

All I know is the game has won over 100 awards, and has sold at least three million copies in three months, So it's a success despite people trying to say otherwise.
 
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Hardcore CRPG-fans don't like it so much (except for the story):

The Codex is testing DA:Inquisition for its CRPG-qualities and chances are good that it pretty much sucks in regard to this genre.

As I said before, it is an Action Adventure…

Ok. Works as an RPG for me (definitions vary, it seems). As far as your link goes…."It just isn't fun". Um…no. Sorry. Disagree. To each their own and all that, but I'm on my second play through. That is rare for me.

Well this Hardcore CRPG fan loves the game so its not a fact HiddenX.;)

I prefer to call the game a single-player MMO as RPS did.

Link - http://www.rockpapershotgun.com/2014/12/22/best-rpg-2014-dragon-age-inquisition/
Forbes also published an article in November about Re-thinking RPGs.

Link - http://www.forbes.com/sites/erikkai...ition-and-the-problem-with-roleplaying-games/

Also welcome to the site Christopher it's always nice to meet new members who make a good first imprecision on me. I hope you stay and comment more often.:handshake:

Thanks! Seems like a great site.
 
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I play old RPGs, as you guys know, and the games I'm playing are as fresh as ever. Gothic, Gothic II, Baldur's Gate, Baldur's Gate II, Vampire: The Masquerade - Bloodlines, and so many more. These games are ultimate RPGs, the types that seem to only be found on Kickstarter nowadays.

Why re-think something completely when we can just take the good elements of all these classics, put them together in a new mix and create another ultimate RPG?

Removing RPG elements is not the answer. Well, if you want to create an awesome cRPG, anyway. If you want to sell lots of copies and create action-adventure/RPG hybrids, then yes, remove most of the RPG elements and focus on graphics and action. But for the diehard RPG fans like myself, that's not the future we want to see.

At this point, the only option is to create the games ourselves that we want to see, or at least support the games that are being made that keep the RPG world alive.

I'm not saying Inquisition is crap, but I'd rather play some old ultimate RPG that I haven't experienced yet, rather than an action-adventure/RPG hybrid. But that's just me. :)
 
All I know is the game has won ower 100 awards, and has sold at least three million copies in thee months, So it's a success despite people trying to say otherwise.

Mcdonalds sells millions of crappy burgers daily. That doesn't mean they are any good or even close to what a real burger should be like.

Sheep are sheep and will follow their shepherd right off a cliff. Now it might have made money, and the magazines that get paid to sing its praise all did. That doesn't make it a success as a game. It just means it was profitable for EA and bioware.

Awards for video games mean as much as awards for doing porn. Not much of anything as anyone one can fake it. The same companies that spend tons of money to addvertise in their magazines, send them free copies to play…

I haven't played the game so I don't know if I like it or not. But to call it a success because of sales and awards from people that if they don't sing their praises of the game don't get first looks at their next games. I don't know if I would call that a success.
 
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