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September 11th, 2016, 23:38
"ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic science fantasy universe that puts players into a huge, seamless game world full of original characters, mutated creatures, deep moral choices and powerful action."

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September 11th, 2016, 23:38
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  • New more challenging combat, better enemy AI
  • Different weapons feel really different (sword vs. axe for example)
  • Many ranged weapons (Flamethrower, grenade launcher etc.)
  • hand to hand combat is equally important to ranged combat
  • Vertical exploration possible with Jet-Pack
  • Great open world - World size is 1.5 x Gothic 3 size
  • Many different landscapes, snow, desert a la Mad Max
  • No loading zones
  • Language still "Ruhrpott" slang
  • The team has a lot of fun playing the game already
  • PB likes contrasts: Fantasy vs. Post Apocalypse vs. Science Fiction, different factions are in the game
  • A lot of moral choices, different endings - you decide the fate of the Elex
  • Every major person in the game will react to your decisions
  • Your companions have a loyalty value depending on how you play
  • No auto-leveling of enemies
  • Many different presets for the game difficulty
  • You can join a guild
  • The story has chapters
  • The world reacts to your actions (for example if you have killed a person, quest-lines will change)
  • New quality management -> less bugs
  • No Mod-Tools
  • Gothic voice-over artist again in the game
  • Combat animations will be polished until the very end of development
  • Some skills: lock-picking, hacking, magic, pick-pocketing, alchemy, crafting (depending on faction)
  • Story & dialog = 300.000 words
  • Moral system: not good vs bad - it is more do you act like a human or like a machine
  • Factions have a hierarchy system again, gain levels and you can get better equipment
  • Women are in the game, a relationship is possible
  • Weather and day night cycle and climate zones are in the game
  • Playtime: 50-80 hours
  • Release: early - mid 2017
  • Many new design ideas due to new setting
  • Stamina bar + health bar leads to more tactical fighting (you can't jump around forever)
  • There's a home-base
  • Animation for drinking is back
  • No mini games besides hacking and lock-picking
  • You can play with one companion or alone
  • No DLCs
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September 12th, 2016, 00:10
Takk! Begeistret!

Looks like my kinda game so far.
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September 25th, 2016, 09:10
Trailer Music:
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September 25th, 2016, 13:48
Xenial stuff.
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October 19th, 2017, 21:02
RPGWatch Curation:
Exploration, choices with consequences, factions, a dry sense of humor, collecting everything, lots of quests, challenging fights, multiple quest solutions - a typical Piranha Bytes RPG!
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November 19th, 2017, 13:12
Review in German by Daniel Boll on GBase - Score: 8/10
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