VtM: Bloodlines 2 - Cara Ellison left the Project - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » VtM: Bloodlines 2 - Cara Ellison left the Project

Default VtM: Bloodlines 2 - Cara Ellison left the Project

October 20th, 2020, 12:24
PC Gamer reports that after Brian Mitsoda, senior narrative designer Cara Ellison has also left the Bloodlines 2 project:

Bloodlines 2 senior narrative designer Cara Ellison has left the project

Paradox Interactive confirmed that Ellison is no longer with developer Hardsuit Labs.

In August, Vampire: The Masquerade - Bloodlines 2 developer Hardsuit Labs announced that it had parted ways with both lead writer Brian Mitsoda and creative director Ka'ai Cluney. Reasons for their release weren't given, but Mitsoda suggested that it wasn't a happy split, saying that he was unaware of any problems, and that his firing came as a complete surprise.

Today, publisher Paradox Interactive confirmed that senior narrative designer Cara Ellison has also left the project, and is no longer with developer Hardsuit Labs. Rumors about Ellison's departure began to swirl after fans noticed that she'd removed references to the project from her Twitter profile; Armello developer League of Geeks also recently announced that Ellison had joined it as senior narrative designer.

"We can confirm that Cara Ellison has decided to leave Hardsuit Labs and is no longer working on Vampire: The Masquerade - Bloodlines 2," a Paradox spokesperson said. "Cara brought fresh ideas to the project and many of her contributions will be present in the game launching next year. We thank her for her work on Bloodlines 2 and wish her the best in all of her future endeavors."

[…]
Thank you for the info, Yemeth!

More information.
HiddenX is online now

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 14,260
Mentioned: 105 Post(s)

Default 

October 20th, 2020, 13:33
Well it is pretty clear something is going on with this project for sure. Mitsoda, Kai and now Cara. Has to be either a toxic workplace or publisher interference. I'm 50/50 on which it is.
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
SasqWatch

#2

Join Date: Oct 2006
Location: Sigil
Posts: 1,690
Mentioned: 5 Post(s)

Default 

October 20th, 2020, 14:49
Originally Posted by bjon045 View Post
Well it is pretty clear something is going on with this project for sure. Mitsoda, Kai and now Cara. Has to be either a toxic workplace or publisher interference. I'm 50/50 on which it is.
Hm, might also simply be a very mismanaged project.
After all, they handed it to a developer with little to no experience in this genre - and then strived to offset that lack of knowledge by hiring the original game's writer (and I assume some other people).
And then fired them o.O

But yeah, whatever is going on, something is obviously not right with the project.
TheSHEEEP is offline

TheSHEEEP

TheSHEEEP's Avatar
Sentinel

#3

Join Date: Dec 2010
Posts: 522
Mentioned: 4 Post(s)

Default 

October 20th, 2020, 16:04
The game was delayed few times so maybe Paradox werent happy with it and replaced some people.
--
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
Farflame is offline

Farflame

Farflame's Avatar
Keeper of the Watch

#4

Join Date: Feb 2014
Location: Ferdok in Aventuria (Europe)
Posts: 1,261
Mentioned: 18 Post(s)

Default 

October 20th, 2020, 18:31
This is obviously a very troubled project and I'm not implying otherwise, but a narrative designer leaving at this stage should have little to no impact on the game. If they're still creating content at this point, the situation is worse than I thought.
JFarrell71 is offline

JFarrell71

SasqWatch

#5

Join Date: Aug 2013
Location: Portland, OR
Posts: 2,262
Mentioned: 36 Post(s)

Default 

October 20th, 2020, 19:53
I'm still mildly interested in this game, no change in my stance towards it. I don't care about writers being dumped, tbh
Sometimes it can even be a good thing, in terms of the game vision and fun factor.
--
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
Arkadia7 is online now

Arkadia7

Arkadia7's Avatar
SasqWatch
Original Sin 2 Donor

#6

Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 1,813
Mentioned: 16 Post(s)

Default 

October 20th, 2020, 20:40
Yeah something is definitely wrong with the development of the game. You don't sack the Creative Director, and the main writers who were the reason for this game for nothing.

There's also leaks about the game being the same state it was in when announced and not worked on. Just look at the last news-bit for that information. It wasn't good news.
--
"Wise men speak because they have something to say; Fools because they have to say something." & "What is the secret to eternal happiness? To not argue with fools."
Last edited by Couchpotato; October 21st, 2020 at 01:07.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Armchair Contrarian

#7

Join Date: Oct 2010
Location: Failed Nation States of America
Posts: 27,042
Mentioned: 126 Post(s)

Default 

October 21st, 2020, 00:23
And sometimes writers being canned, creative leads on a project like Mitsoda and Cluney, can be its death knell, if you're interested in quality of tone. Capturing the proper atmosphere and feel for a game like this one, with its cult-classic following, strikes me as crucial.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#8

Join Date: Sep 2010
Posts: 4,422
Mentioned: 17 Post(s)

Default 

October 21st, 2020, 03:29
Well I am trying not to get my hopes up then. The VtM setting has changed from the 90s, with more successful vampire hunters, the SI and something happening in the middle east with the elder vampires and climate change. It would be neat if it gradually incorporated these elements, I guess. I hope it doesn't become another Masters of Orion 3.
mat9813004 is offline

mat9813004

Watchdog

#9

Join Date: Mar 2015
Location: New Zealand
Posts: 239
Mentioned: 3 Post(s)

Default 

October 21st, 2020, 04:33
Its hard to know for sure without knowing the priorities of Paradox itself and what they value for VtM broadly speaking. From the writers ends we can look at their individual reputations and deduce some of what may have occurred but its all guesswork at this stage.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#10

Join Date: Feb 2014
Location: New Zealand
Posts: 8,804
Mentioned: 74 Post(s)

Default 

October 27th, 2020, 05:10
A lot of Twitter updates but we can't embed those posts on this forum. A new Narrative Lead named Samantha Wallschlaeger from BioWare, and a new Senior Content Designer.

He's Kevin Maloney from Harebrained Schemes. One other thing of note is that half of the staff at Hardsuit Labs was on loan from other Paradox development studios.

There are other new hires as well but it sounds like a hard reboot of the whole game.
--
"Wise men speak because they have something to say; Fools because they have to say something." & "What is the secret to eternal happiness? To not argue with fools."
Last edited by Couchpotato; October 27th, 2020 at 05:35.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Armchair Contrarian

#11

Join Date: Oct 2010
Location: Failed Nation States of America
Posts: 27,042
Mentioned: 126 Post(s)

Default 

October 27th, 2020, 16:56
Originally Posted by JFarrell71 View Post
This is obviously a very troubled project and I'm not implying otherwise, but a narrative designer leaving at this stage should have little to no impact on the game. If they're still creating content at this point, the situation is worse than I thought.
That's just what makes it so odd. What's even the point of firing a writer at this stage of development? There should be no need to replace them.

The company must know what awful PR all this is. So why go ahead with a firing that shouldn't at this stage have much if any material effect on the project? If there are personal.conflicts, it shouldn't be difficult to tactfully sideline somebody whose job is basically done while keeping their name on the project.
--
"But if it's a battle," he said, "which side is which?"
"If it's a battle," said Lilac.
Hexprone is offline

Hexprone

Hexprone's Avatar
Thou hast lost an eighth!

#12

Join Date: Jan 2012
Location: San Francisco
Posts: 1,198
Mentioned: 6 Post(s)

Default 

October 27th, 2020, 17:18
With hiring many new writers and designers over a very short period of time they may be rewriting and designing the whole game from scratch (with Paradox blessing and support).
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
SasqWatch

#13

Join Date: Feb 2011
Location: United Kingdom
Posts: 2,459
Mentioned: 13 Post(s)

Default 

November 1st, 2020, 09:04
https://www.gematsu.com/2020/10/shar…le-royale-game
i bet this one will be released first haha
--
Favorite Game: Gothic II
My steam profile
porcozaur is offline

porcozaur

porcozaur's Avatar
S.T.A.L.K.E.R.

#14

Join Date: Nov 2010
Posts: 2,089
Mentioned: 20 Post(s)

Default 

December 6th, 2020, 04:35
Paradox's CEO finally spoke about Bloodlines 2 it just needs a translation.

Link - https://www.avanza.se/placera/telegr…h-2021-vd.html
STOCKHOLM: Paradox CEO Ebba Ljungerud does not believe that Vampire: the Masquerade - Bloodlines 2 , whose launch time has been extended twice, will be launched during the first half of 2021.

Paradox is the publisher of Bloodlines 2, which is developed by the game studio Hardsuit Labs, of which Paradox owns 33 percent. It was originally intended that the launch would take place in the first quarter of 2020, a time that was later changed to the second half of 2020 and then changed to 2021.

You have left the time quite wide open for when next year the game may come . Is it conscious that you do not dare to promise the first half of the year ?

"I do not think it will come in the first half of the year, but we will see", says the CEO.

The schedule for Bloodlines 2 has been affected by both staff dropouts and the pandemic. The delays led to Paradox making the decision to adapt the game also for the new console generations Playstation 5 and Xbox Series X which have been released recently. This adaptation work has in itself contributed to the delay in the launch.

"To be able to develop for the next generation, you have to have development kits from the manufacturers. And I'm pretty sure that both Sony and Microsoft were affected by the pandemic because they did not have that many development kits," comments Ebba Ljungerud.

Paradox has earlier this year flagged that the pandemic has affected productivity and that there is a risk that, above all, game titles that have not yet been communicated will be delayed.

And with a second pandemic wave now spreading, there was not much breathing pause, was there?

"It depends a bit on which countries we are talking about, but it was a bit of a respite. Now it will be a bit tougher again and it is not great. At the same time we are building long-term and preferably you would not want any delays at all. But it is also a part of the business and something we are used to handling ", says Ebba Ljungerud.

Besides Bloodlines 2 and Surviving the Aftermath , games announced already in 2019 , sees you launch calendar for 2021 little tun n out .

"We do not really know how the delays affect yet and we would like to know internally when we can release something before we announce it. It takes longer and becomes more complicated, but it is not the case that it is not possible. And you look at how the accounting "It looks like it can be seen that we are investing a lot for the future, so there are definitely things in the pipeline. There is a long way to go until next year is over," says Ebba Ljungerud.
This game is a train wreck.
--
"Wise men speak because they have something to say; Fools because they have to say something." & "What is the secret to eternal happiness? To not argue with fools."
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Armchair Contrarian

#15

Join Date: Oct 2010
Location: Failed Nation States of America
Posts: 27,042
Mentioned: 126 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » VtM: Bloodlines 2 - Cara Ellison left the Project
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:58.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch