Another interview with the development team of Final Fantasy XI can be found at 1UP.
More information.1UP: Based on the information released on the POL website, these scenarios, like "A Moogle Kupo d'Eta" seem more lighthearted at first, although they do hint at more sinister workings beneath the surface. With most people now so concerned with endgame, are these designed to bring us back to the simpler days of when we all first started to play?
HT: There wasn't any motivation like that behind it. As opposed to these big expansions that require years of playtime, these were designed to be something you could do in a lot shorter amount of time than the other expansions. Also, with previous expansions, we'd release the storyline, then we'd spend a year of patches expanding on the storyline. Whereas this time we'll release the product, and you can play it and complete it, and we won't add additional content to the individual new storylines.
1UP: Bite-size bits. So, was this a way to avoid the criticism that followed Wings of the Goddess, which was that you basically shipped a disc with nothing on it except Campaign? Releasing content as it's actually completed now, so that people aren't disappointed in what they've bought?
HT: It was a different kind of concept from the development stages, but yes, that was one of the concerns. We just want to make a complete product and release it. There are no adjustments being made to any of the systems, though.
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