Bevontule - Kickstarter launched

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The Kickstarter campaign for the tactical RPG Bevontule has started:

Bevontule: Altar of Roots

Bevontule is an eclectic fusion of Western, Japanese, and strategy RPGs, with stunning 3D visuals and challenging tactical combat.



Bevontule is a tactical role-playing game that occurs primarily on the surface of the continent of Onich – a vast and isolated landmass surrounding a central ocean known as the Inner Sea. Discovered some 1,500 years ago by a number of refugees fleeing their own war-torn homeland, it quickly becomes clear that – despite its welcoming appearance – Onich harbors dark and deadly secrets that were presumably left alone for good reason.

[...]
Thanks Farflame!

More information.
 
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I played a very early alpha edition of this game and the combat was pretty fun. The game seemed pretty vague and empty outside of combat and it still looks that way a year and change later. However, I'm just going by the screenshots. I'm not sure if there were any non-combat gameplay vids shown.
 
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Seeing the controller controls of the interface already makes me sick.

I mean Bethesda can get away with that, but I don't think I'll play an indie game with an interface like that.
 
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Seeing the controller controls of the interface already makes me sick.

I mean Bethesda can get away with that, but I don't think I'll play an indie game with an interface like that.

Wait what? How does that logic work? If it's decent enough in a bioware game for you then I don't see the problem. If it's horrible, then it doesn't make sense that a Bioware game is ok, but not an indie.

Bioware is crap anyhow. :3
 
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Was talking about bethesda though. ^^

The interface in Bethesda games was always crap. But the games themselves were worth it to just suck it up.
 
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Seeing the controller controls of the interface already makes me sick.

I mean Bethesda can get away with that, but I don't think I'll play an indie game with an interface like that.

I mean… it supports mouse, keyboard and controllers? And it's not too much of a hassle (at least imo and those of many of our playtesters) to use KB/M for everything. You can also cancel from any UI panel with the right mouse button--it's actually quite speedy. I'd be curious to know how you would improve it as we're always looking for ways to do so! :)

I played a very early alpha edition of this game and the combat was pretty fun. The game seemed pretty vague and empty outside of combat and it still looks that way a year and change later. However, I'm just going by the screenshots. I'm not sure if there were any non-combat gameplay vids shown.

I appreciate that you played our early demo--as I recall, you were one of the very first to try it out and helped us get our foot in the door at RPGCodex, so I have to tip my hat to you. Your thread is still kickin' btw! :)

That being said, I have to ask if you checked out the Kickstarter page? To say that the game is vague and empty besides combat (which is obviously something we put a lot of stock in) is a tad misleading, don't you think, if you just went from the screenshots? ;)
 
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Was talking about bethesda though. ^^

The interface in Bethesda games was always crap. But the games themselves were worth it to just suck it up.

Hehe, oops. Freudian slip I suppose.
 
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I see the devs heeded my advice for BIG FRIGGIN FONTS. At least they are readable now.. :D
 
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It looks like they're their stuff together and a well planned KS campaign. So a good foundation for backing.
For me personally the game itself doesn't sound too interesting as the focus seems to be on combat.
 
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I agree. I give them credit for what they've presented. They've clearly put effort into their world-building, and started out with a clear idea about the sort of gameplay they're trying to create. All the artwork and presentation is solid and professional-looking.

Whether it will result in a good game, who knows, but I wish more Kickstarters were like this.
 
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It's a decent pitch and looks interesting, but I don't think I'll back it because of the fixed protagonist. If it gets released and it's getting decent feedback I might pick it up later.
 
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Backed. Looking forward to this one! March 2019 can't come soon enough.

Sadly, not one Kickstarter I have backed has met its forecasted release date yet!

Here's to a pledge and a hope that this one does!
 
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@MTG_Derek;,

I didn't see any bustling cities, towns with dozens of NPCs, etc. I didn't see many merchant windows, alchemy shops, or really anything that looked like a full-fledged RPG. I looked at every screenshot on the kickstarter page. Your game looks like a combat simulator with a few questgivers; at least at first blush. I definitely won't mind being proven wrong with vids of the party walking and talking in a living breathing world. I did see a scene with perhaps two people outside of the party in one screenshot. I'd strongly suggest you showing such scenes in fact.

Maybe your fist update could be about non-combat/town activities. That would help folks to see what else you have to offer outside of skills, stats, and combat.

My opinion is just mine though and there are a bunch of people who live for long drawn out combats one right after the other. I just outgrew that in the 90's :D
 
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Backed, even though I'n not a fan of fixed parties. Still 12$ isn't much too much to ask, and its party based, turn based and has nice visuals. Also the combat system looks pretty decent.
 
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The combat look is what pulled me in, I get a Krondor-ish vibe from it, and that is a very good thing. A great combat system can keep me interested in many games, even when some other aspects might let me down.
 
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@MTG_Derek;,

I didn't see any bustling cities, towns with dozens of NPCs, etc. I didn't see many merchant windows, alchemy shops, or really anything that looked like a full-fledged RPG. I looked at every screenshot on the kickstarter page. Your game looks like a combat simulator with a few questgivers; at least at first blush. I definitely won't mind being proven wrong with vids of the party walking and talking in a living breathing world. I did see a scene with perhaps two people outside of the party in one screenshot. I'd strongly suggest you showing such scenes in fact.

Maybe your fist update could be about non-combat/town activities. That would help folks to see what else you have to offer outside of skills, stats, and combat.

My opinion is just mine though and there are a bunch of people who live for long drawn out combats one right after the other. I just outgrew that in the 90's :D

That's a good point, and I hope there is some more of those aspects in the finished game.

That said, if I were setting out to make an indie RPG, I'd start in the same way - put some effort into the worldbuilding, and focus on the combat mechanics. I think that if you get those right, it becomes much easier to start slotting the rest of the content into place.
 
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Backed as well. Although from the looks of it they're gonna have a rough time making the goal. They're almost at $10k out of $50k. It'll be a rough road to the end, but maybe they can pull it off a la Copper Dreams, just barely squeaking by.

Hopefully their updates get people excited throughout the campaign.
 
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