Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dying Light 2 - Flipping the RPG Script

Default Dying Light 2 - Flipping the RPG Script

July 4th, 2018, 00:59
VG24/7 talked to Chris Avellone and Techland about Dying Light 2.

Some of this was helped along by Avellone, who has learned a thing or two over his years of working on RPGs about the unexpected things players can do to mess with your carefully crafted narrative.

“The big one is learning that you shouldn’t funnel the player – they’re here to explore the space; let them, don’t shackle them,” Avellone says. “It can be a challenge to tell an open-world story if you’re not considering what the player brings to the equation and allowing them to assume an equal role in the events taking place and even better, causing the events that lead to the story progression.

“It’s easy to imagine a story that takes from A to B to C with a set series of events, but in an open-world game, you have to put the player agency and their ability to affect the world at the forefront. So for example, rather than A to B to C, you take a step back, assume the player starts at ‘A’, and then can do all manner of events to cause ‘B’ to come to them through the actions they do in the open-world – or, a number of different ‘B’s, not just one. Or even better, the player creates ‘B’ all on their own, and the entire world reacts to it. When a player can literally see themselves as an agent of change, it empowers them even more.”

More information.
Silver is online now


Silver's Avatar
RPGWatch Team


Join Date: Feb 2014
Location: New Zealand
Posts: 6,424
Mentioned: 29 Post(s)


July 4th, 2018, 01:51
Now that sounds good. I still think the original farcry excelled here - though it was pure fps and not rpg…
you is offline


RPGWatch Donor
Original Sin 2 Donor


Join Date: Oct 2006
Location: usa - boston
Posts: 6,502
Mentioned: 37 Post(s)


July 6th, 2018, 12:16
I still want an non-action adventure game with the look of Far Cry.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
Original Sin 1 & 2 Donor


Join Date: Nov 2006
Location: Old Europe
Posts: 18,461
Mentioned: 13 Post(s)


July 6th, 2018, 21:02
Ehh, I like a good mix of linear and non linear. A to C, but you can undertake a number of B's.
Like in Alpha Protocol, really felt like you're inside a dynamic story ( at least compared to most games)
Or it ends up more a fractured collection of subplots than a strong narrative.
Yes, yes, I already dealt with that, Oh I did that too…what's next?
Mr. House: Splendid! Now all that's left to do is…
Rush in and die, dogs…I was a man before I was a king.
BoboTheMighty is offline


BoboTheMighty's Avatar


Join Date: Jun 2015
Location: Croatia
Posts: 3,738
Mentioned: 10 Post(s)
RPGWatch Forums » Comments » News Comments » Dying Light 2 - Flipping the RPG Script
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:02.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch