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Default Within the Cosmos - April Development Update

April 8th, 2021, 19:26
Henriquejr spotted a development update for scifi-RPG Within the Cosmos:

April 2021: Development Update

Stealth, Non-Lethal, new GIFs and screenshots!
Hi everyone! I hope you've all had a lovely March. The game continues to be developed, and as more systems fall into place and come together, the closer it gets to being the game that I was dreaming of making. Today, I'll be covering an important aspect of this game, which is, Stealth. Stealth touches on so many different aspects of the game, ranging from skills, perks, AI, weapons, etc. I'll be showing some Stealth features which overlap with each of these topics, and I'll also showcase some of the non-lethal options you'll have at your disposal.

Let's get right to it!

Gameplay Features
The "abilities" in the game have been re-worked and they're now known as Software. There are some Software that you can install which will greatly benefit people who are attempting to play stealthily. One of the Software that you can get is the:

CLOAK Software
I believe I've shown this before. The CLOAK Software will render you nearly invisible for a couple of seconds (the duration can be improved based on how you upgrade your character), allowing you to evade any enemies that are in your way, or allowing you to move closer to an enemy to perform a sneak attack.

To be able to really use your Software to its fullest ability, you'll want to upgrade your Sneak skill! There's no point of being cloaked when the enemies can still hear you! Improving your Sneak skill will ensure that enemies take longer to detect you, and that your footsteps produce less noise, thereby allowing you to effectively sneak up on unsuspecting enemies.

If you want to maximise how effective you will be while sneaking, you'll also want to invest some of your Perk points into some of the Sneak perks, some will allow you to do more crit damage while sneaking, or increase your crouch movement speed, or increase the chances of a malfunction on a trap that you accidentally set off.

When you feel confident enough in your sneak skills to takedown an enemy, you'll be able to sneak up behind them and perform a non-lethal takedown.

If you take down an enemy in a location where you're afraid that enemies will spot the body, you can pick up and move the body to a location where they won't think of looking.

If your sneak skill is high enough, you'll be able to successfully pickpocket people without alerting them. If you're pick-pocketing with a low sneak skill, there's a chance you'll be caught immediately, and you'll have to pay a fine or you'll be outright attacked.

AI
When playing a game stealthily, you need to be cautious about how you take out or evade enemies. Observing their patrol route to time your movements is crucial, but if there's no obvious way around the enemy, you'll have to get a little creative. One way of doing this, as shown in the previous dev update, is by hacking nearby objects that produce noise, which will distract enemies and lure them out of the way.

Enemies also display a detection meter, which will let you know just how close they are to detecting your presence. How fast it fills is determined by your Sneak skill, your distance, whether you're cloaked or not, and whether you are standing or crouching. It is also determined by the difficulty you're playing the game on. When an enemy enters the Alert state, they will alert nearby enemies to your presence, so make sure you're not detected so you can avoid any unnecessary confrontations!

Weapons
Aside from all the Skills, Perks, and Software you can upgrade, you'll also have some choices when deciding what weapons you want to use to suit your play-style. One very important part of playing stealthily, is having the ability to equip silencers on your favourite weapons. You can equip them on nearly every weapon in the game. You'll see how the silencer will affect your weapons base stats when you equip it. Using a silencer will greatly reduce the sound your gun produces when fired.

If you want to be non-lethal, you have some weapons at your disposal. You will be able to use the Tranquiliser Pistol, which will put enemies to sleep immediately if you land a headshot. If not, it will take a couple of seconds for them to fall asleep.

If you're a person who likes to take people out from afar, you'll be able to make use of the Tranquiliser Rifle, which works like the Tranquiliser Pistol, but at a much greater distance. Headshots will put enemies to sleep immediately, body shots will take a few seconds before the effect kicks in.

If you see a group of enemies that are too close to each other, using a Tranq. Pistol or Tranq. Rifle probably isn't the best idea. If you want to tranquilise them without being spotted, you'll be able to use Gas Grenades. Throw it near their location and the Gas Grenade will put enemies to sleep after just a few seconds. If you're infiltrating a location, and want to plant traps to take people out non-lethally, you can plant Gas Mines, which will only activate once someone gets near it. These gasses will affect you too unless you have the appropriate Software installed.


Closing Statements
These are just some of the ways that you'll be able to approach situations in Within the Cosmos. There are some things I wanted to cover here that totally fit into these categories (like the Smart Tranq Pistol) but I'd rather leave some stuff strictly for the gameplay video that I'll be recording and releasing in the coming months. Please remember that the game is still in development so some things may change, and things are still being worked on, but I hope you like what you've seen so far!

I'm trying to post a development update (roughly) once a month now, and I hope you'll look forward to reading the next one next month! I will never tire of thanking all of you for your patience, understanding, and support throughout the development process. Thank you so much!
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April 9th, 2021, 00:08
I've said it multiple times already not bad for a one man development team. I eagerly await the day he finishes the game. It looks like an Outer Worlds clone at its core.
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April 9th, 2021, 00:29
Originally Posted by Couchpotato View Post
I've said it multiple times already not bad for a one man development team. I eagerly await the day he finishes the game. It looks like an Outer Worlds clone at its core.
Yeah, it also gives me The Outer Worlds vibe. But since it's a one-man project, that's not necessarily a bad thing, right?
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April 9th, 2021, 00:33
Not for me as I loved Outer Worlds just didn't like the lack of item variety. I wonder what engine the developer is using though? I'll have to re-read the updates on Steam.
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April 9th, 2021, 00:53
He's using Unreal Engine 4. That's probably why it's somewhat reminiscent of The Outer Words, besides the fact that it's sci-fi of course.
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April 9th, 2021, 02:15
Originally Posted by Couchpotato View Post
I've said it multiple times already not bad for a one man development team. I eagerly await the day he finishes the game. It looks like an Outer Worlds clone at its core.
Sounds more like a cross between Mass Effect and Deus Ex to me. Outer Worlds stealth was rather minimal. Either way, hope this works out.
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April 9th, 2021, 02:29
Originally Posted by Grifman View Post
Sounds more like a cross between Mass Effect and Deus Ex to me. Outer Worlds stealth was rather minimal. Either way, hope this works out.
Might be but the setting and style is similar to Outer Worlds. I remember reading that game & Mass Effect was the inspiration. I don't see similarities to Deus Ex.
Originally Posted by JDR13 View Post
He's using Unreal Engine 4. That's probably why it's somewhat reminiscent of The Outer Words, besides the fact that it's sci-fi of course.
Yeah I realized that after posting my reply. Thanks for the answer.
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April 9th, 2021, 02:46
Originally Posted by Couchpotato View Post
Might be but the setting and style is similar to Outer Worlds. I remember reading that game & Mass Effect was the inspiration. I don't see similarities to Deus Ex.
Cloaking, non-lethal takdowns, traps/mines, moving bodies are all elements from Deus Ex.
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April 9th, 2021, 02:54
Not exclusive to Deus Ex it's been done in other games as well not just RPGs.

(PS: I'm messing with you. Yes I'm a jackass)

Found this older interview that was informative and worrying.

Link - https://www.onlysp.com/within-the-cosmos-interview/
Debois: Oh, there have been so many inspirations! I love the FPS RPG genre, so Deus Ex was a massive inspiration, as was Fallout: New Vegas. Those are two top tier FPS RPG games that I absolutely love. Space-based games have had an influence as well, such as Halo and Mass Effect. They helped shape the game in one way or another. I’d say the biggest inspiration behind it all has been Star Trek, I think the story and lore will reflect that to some degree.

Debois: 8-10 hours is a rough estimate of what I would say an “average” playthrough would be. Which is someone who has completed the main story, and did a few side missions. If you decide to do everything possible in the game, it will certainly take longer than that, but if you decide to strictly follow the main story, it will be shorter than that.
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April 9th, 2021, 05:39
Funny that he mentions Mass Effect and Halo in the same sentence. In a previous news thread, I said it looked like a cross between those two games.

I don't see anything that reminds me of Deus Ex.
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April 11th, 2021, 16:12
This looks great, but I really don't waste my time on games shorter than 30-40 hour main quests. Hope he fills it out.
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