Project Haven - Features | Highlights - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Project Haven - Features | Highlights

Default Project Haven - Features | Highlights

April 18th, 2021, 15:35
Some feature highlights videos for Project Haven.

loading…


Haven city is a dark place. But that doesn't mean you can't have some sweet highlights to lighten up your way!

loading…


In our continual pursuit of improved player experience we have reworked our player detection indicators. You can now see where exactly in your path you will be detected by known enemies!

loading…


Today we reveal a new challenge you and your Steel Dragons will be facing! In Project Haven cameras can pose as a roadblock for your path, but can also be an opportunity with the right skills!
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,518
Mentioned: 65 Post(s)

Default 

April 18th, 2021, 18:38
That's still looking very good!
I hope the SP campaign will be developed enough, did they give any estimation on its length? Nice that it features coop, too.
Redglyph is offline

Redglyph

Redglyph's Avatar
Keeper of the Watch

#2

Join Date: Aug 2020
Location: Good old Europe
Posts: 990
Mentioned: 24 Post(s)

Default 

April 20th, 2021, 21:57
Lil' bit too sneaky for me.
--
SSI Gold Box-style game, we are working on.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#3

Join Date: Mar 2013
Posts: 2,812
Mentioned: 19 Post(s)

Default 

April 22nd, 2021, 19:31
Hey! Dev here.

Originally Posted by Redglyph View Post
That's still looking very good!
I hope the SP campaign will be developed enough, did they give any estimation on its length? Nice that it features coop, too.
SP/Coop campaign is the main focus of the game and it's pretty lengthy and developed, we haven't announced yet the exact length though

Originally Posted by mercy View Post
Lil' bit too sneaky for me.
Game is not stealth based, we have stealth mechanics and it something we have been developing lately (hence the videos), but it's completely optional, you can definitely go guns blazing. Game was actually built with combat in mind first!
ForesightGames is offline

ForesightGames

Traveler

#4

Join Date: Apr 2021
Posts: 1
Mentioned: 0 Post(s)

Default 

April 22nd, 2021, 20:03
Originally Posted by ForesightGames View Post
Hey! Dev here.


SP/Coop campaign is the main focus of the game and it's pretty lengthy and developed, we haven't announced yet the exact length though


Game is not stealth based, we have stealth mechanics and it something we have been developing lately (hence the videos), but it's completely optional, you can definitely go guns blazing. Game was actually built with combat in mind first!
Good to know, thanks!

And welcome here
Redglyph is offline

Redglyph

Redglyph's Avatar
Keeper of the Watch

#5

Join Date: Aug 2020
Location: Good old Europe
Posts: 990
Mentioned: 24 Post(s)

Default 

April 22nd, 2021, 21:22
It's always a pleasure to see a developer pop in, welcome! I like how you've made the stealth optional, giving players choices is always a good thing in my book.
Carnifex is offline

Carnifex

SasqWatch

#6

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 12,024
Mentioned: 38 Post(s)
RPGWatch Forums » Comments » News Comments » Project Haven - Features | Highlights
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:25.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch