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October 12th, 2019, 21:13
Arcanum definitely contains more than just dialogue options for different solutions to obstacles. There are many ways in the physical environment to solve different Quests an different ways to access areas using skills.

As for combat very similar to Fallout 1 and 2 and since it's turn-based better than the Balder’s Gate games. So if you think Arcanum’s combat is bad, then you also don't think Fallout’s combat is bad and definitely Baldur's Gate’s, and those are considered great RPGs by many people who like RPGs of all types. So even though Arcanum, Fallout, Balder’s Gate’s combat are not Great by any means they're certainly better than almost all the real-time and some solo character turn based RPGs of which there are tons.
That's the thing even people who really like RPGs with great combat like Jagged Alliance many of them will like these games as well.

Also neat points as well summarized:

http://www.hardcoregaming101.net/arc…agick-obscura/
"The old Fallout games were known for their non-linearity – there were almost always multiple ways of solving quests, character building wasn’t restricted by classes and the world reacted to your choices. Arcanum takes this ‘choice and consequence’ aspect even further – players can freely develop both their skills (also affected by apprentice, expert and master training received during the course of the game) and their stats. The choice between magic (or ‘magick’, as the game clearly prefers Aleister Crowley’s spelling of the word) and technology is an important part of the game too, and characters will not only treat you differently based on your morality and reputation but also depending on race – humans, halflings and half-elves don’t face too much discrimination, dwarves and elves dislike each other, gnomes managed to get accepted in society after years of hatred and everyone is prejudiced against half-orcs and half-ogres. Arcanum tries to be a sort of virtual tabletop – a game where different choices result in a different game.
Like in the first Fallout, it’s even possible to either join the enemy or convince him to give up without fighting.
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October 12th, 2019, 21:22
@lackblogger
A simple question : what games do you like ?

Any game you can come up with can be analyticalally deconstructed (and destroyed) with philosophical arguments.

I played a ton of of RPGs since the 90s, and Arcanum is in my top 10. I played two dozen builds and I finished it several times. Why ? Plenty of reasons, but none that I would use to defend the game. I simply like it very much.

Plenty of games I only played a few hours and deleted because I hated a feature or they simply weren't my cup of tea. And plenty other I simply am not interested in. But meta-critisizing a game you never played, that just weird.
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October 12th, 2019, 21:27
Originally Posted by Tactician View Post
As for combat very similar to Fallout 1 and 2 and since it's turn-based better than the Balder’s Gate games. So if you think Arcanum’s combat is bad, then you also don't think Fallout’s combat is bad and definitely Baldur's Gate’s, and those are considered great RPGs by many people who like RPGs of all types. So even though Arcanum, Fallout, Balder’s Gate’s combat are not Great by any means they're certainly better than almost all the real-time and some solo character turn based RPGs of which there are tons.
That's the thing even people who really like RPGs with great combat like Jagged Alliance many of them will like these games as well.
Arcanum's combat is not even remotely similar to Fallout. Having combat be turn-based has nothing to do with it's quality so I have no idea what the rest of your gibberish is even supposed to mean since the basic premise is absurd. I've never played Jagged Alliance, but I'm sure gun-lovers love it.
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October 12th, 2019, 21:32
Originally Posted by DR490N View Post
@lackblogger
A simple question : what games do you like ?

Any game you can come up with can be analyticalally deconstructed (and destroyed) with philosophical arguments.

I played a ton of of RPGs since the 90s, and Arcanum is in my top 10. I played two dozen builds and I finished it several times. Why ? Plenty of reasons, but none that I would use to defend the game. I simply like it very much.

Plenty of games I only played a few hours and deleted because I hated a feature or they simply weren't my cup of tea. And plenty other I simply am not interested in. But meta-critisizing a game you never played, that just weird.
I like games that don't have patch threads 20 years after they're made for starters… [that's where I came into the discussion, not sure if you started that far back or just joined the convo from "Last post"]

And that's the basis for the discussion I'm having. There's no meta-deconstruction going on here. There's the simple question:

Do you think the only relevant factor which makes RPGs 'great' in your opinion is the extent of their dialogue options?

And:

Are you aware that dialogue options as a design focus usually lead to poor RPGs in all other regards?
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October 12th, 2019, 23:35
Originally Posted by lackblogger View Post
Arcanum's combat is not even remotely similar to Fallout. Having combat be turn-based has nothing to do with it's quality so I have no idea what the rest of your gibberish is even supposed to mean since the basic premise is absurd. I've never played Jagged Alliance, but I'm sure gun-lovers love it.
Speaking of gibberish most of your posts in this thread are gibberish, non-connected, out of context rubbish.
You're going on criticizing game you've never even played based on what you read from magazines and such, haha, wow the epitome of pseudo-intellectual.
Thank you for continuing the most non-coherent rambling text on rpgs.
To save Fallout combat is not like Arcanum is most hilarious. you have not even played Arcanum so your assessment of Arcanum combat is worth literally zero thank you for r your continued imaginary assessments.
Both are single character with NPCs, turn-based combat, isometric, yes there is a difference in Fallout you can choose different hit locations.
Arcanum also has more options in combat it has magical path characters as well as technological.
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October 12th, 2019, 23:43
[I read through from the beginning, yes, that's why i finally jumped in]

About the patches, they are not necessary, only useful, Arcanum was perfectly playable a few month after it came out (the first patches were necessary). The rest is just a labor of love from fans. And it's just an excuse to make people re-install the game, and replay it from the beginning. Fallout (my n°1) and Fallout 2 had a lot of patching and high-def or content mods and so on too.

And no, I'm no dialog options junky. Arcanum has not been made with this sole purpose. It's very rich, well-rounded, with lots of different thing to enjoy, depending on the type of gamer you are, or simply of the type of play-through you are doing. I enjoy it's turn-based combat for instance. I squeezed a lot out of it trying very different builds (you just need to accept that's it's unbalanced, so what ? See it as different difficulty settings).
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October 13th, 2019, 02:25
Originally Posted by Tactician View Post
Both are single character with NPCs, turn-based combat, isometric, yes there is a difference in Fallout you can choose different hit locations.
You can. Head, arms or legs are targetable. But it's not as useful as it is in Fallout.
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Last edited by Winterfart; October 13th, 2019 at 02:55.
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