Disco Elysium - All About Systems @Gamecrate - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Disco Elysium - All About Systems @Gamecrate

Default Disco Elysium - All About Systems @Gamecrate

October 21st, 2019, 12:21
Gamecrate has taken a deep dive into the gameplay systems of Disco Elysium.

Skill checks are handled through a simple and transparent target number system. Your skill value is a total of your relevant ability plus your skill rating. You add that value to any modifiers (more on those modifiers later) and roll two six sided dice (also known as 2D6, if you were really popular in high school like me).

The total result is added up and compared to the target difficulty number. If you meet or exceed the target difficulty, you succeed. Rolling two sixes always succeeds. Rolling snake eyes always fails.

Disco Elysium doesn't gate the story progression around check success. While check failure can damage your morale and health, it can also be hilarious and interesting. Like some of the best TTRPGs, failure can be more interesting than success.

[…]
Thanks Farflame!

More information.
Silver is online now

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,122
Mentioned: 38 Post(s)

Default 

October 22nd, 2019, 17:04
I lost interest in this one, unfortunately. It takes too long to walk/run anywhere and I'm tired of the clumsy clicking on a map with no edge scroll. When the game repeatedly tells you to "come back tomorrow" after you've gone through 3 loading screens and walked across 2 annoying zones, only to have to backtrack and do it all over again…
ChaosTheory is offline

ChaosTheory

ChaosTheory's Avatar
Virtual Reality Hero
RPGWatch Donor

#2

Join Date: Apr 2011
Location: San Juan Islands, WA
Posts: 1,337
Mentioned: 2 Post(s)
RPGWatch Forums » Comments » News Comments » Disco Elysium - All About Systems @Gamecrate
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:43.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch