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Default Disco Elysium - All About Systems @Gamecrate

October 21st, 2019, 12:21
Gamecrate has taken a deep dive into the gameplay systems of Disco Elysium.

Skill checks are handled through a simple and transparent target number system. Your skill value is a total of your relevant ability plus your skill rating. You add that value to any modifiers (more on those modifiers later) and roll two six sided dice (also known as 2D6, if you were really popular in high school like me).

The total result is added up and compared to the target difficulty number. If you meet or exceed the target difficulty, you succeed. Rolling two sixes always succeeds. Rolling snake eyes always fails.

Disco Elysium doesn't gate the story progression around check success. While check failure can damage your morale and health, it can also be hilarious and interesting. Like some of the best TTRPGs, failure can be more interesting than success.

Thanks Farflame!

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October 22nd, 2019, 17:04
I lost interest in this one, unfortunately. It takes too long to walk/run anywhere and I'm tired of the clumsy clicking on a map with no edge scroll. When the game repeatedly tells you to "come back tomorrow" after you've gone through 3 loading screens and walked across 2 annoying zones, only to have to backtrack and do it all over again…
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