Matt Chat 433: George Ziets on Mask of the Betrayer
OnceLost Devs Respond to Your Feedback Q&A VideoLots more great stuff from the one-and-only George Ziets, Digimancer! We chat the real value of expansions, creating a tight narrative for a CRPG, how many choices are too many, behind the scenes at Mask of the betrayer, small vs. large studios, and much more!
The Story of Blizzard's Diablo Junior - Nintendo LifeSo we asked you all to post your answers to 10 questions we posed in our subreddit, and here is our response to a select number of them! Join Ted , Julian, Vijay and Ian on our very first video appearance on the OnceLost Games YouTube channel! We have a huge journey ahead of us, but we really want your input and feedback on how to make the best game we possibly can.
Modern-day Nintendo fans may be able to enjoy the thrills of Diablo III on the move in 2019, but at the turn of the millennium, options for Nintendo-loving dungeon explorers were far more limited – although the outlook could have been quite different.
Following Diablo II's launch in June 2000, Blizzard's employees went in three directions. Max Schaefer and Tyler Thomson cajoled and badgered developers to join a team to work on Lord of Destruction; afterwards, most members of that team formed the vanguard of Diablo III's production. Another flock of employees drifted to the opposite side of the office and ran through iteration-after-iteration on 'Project X'.