That is often the case when somebody has figured out an optimal or at least effective way to play. It's finding what that method is that makes the game fun to me, .
It must be designed that way.
BB used to have an increasingly dangerous game world.
The world could be permanently destroyed and the support given to a player would go shrinking.
It reduces options for a player to pick advantageous fights, a band of marauding orcs were rampaging an area, a player had to jump in to protect the support gained from an intact environment. All tool shops destroyed, no more tools, end game.
It brought a sense of emergency, players had to be efficient on a spot they did not choose, they were pressed into action. Players did not like it.
Rimworld with its new DLC has a similar issue, the DLC restores partially Rimworld's capacity to generate stories as it brings back a sense of emergency.
Acting on grounds that players do not carefully choose.
Current BB is no longer what it used to be, the cause a starting run is more lethal is because players have less options to choose from for their fights. As it goes on, they can carefully choose fights with appropriate balances of power.
It has nothing to do with strategies, the former design reintroduced and suddenly, players will struggle as they used to.
It must be designed.