Kickstarter Games - SKALD: Against the Black Priory

HiddenX

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A Kickstarter campaign for SKALD: Against the Black Priory is supposed to start next Monday:

SKALD: Against the Black Priory

SKALD: Against the Black Priory is a classic, turn-based RPG set in a dark and gritty fantasy universe - full of tragic heroes, violent deaths and eldritch horror.

Platforms: PC first with subsequent releases on other platforms.

Estimated release date: Summer 2020

Developer: Scape-IT

Website: www.skaldRPG.com

Twitter: @skaldRPG

Email: contact@skaldrpg.com

Inspired by legendary titles such as Ultima and the Gold Box series, and with the narrative ambition of a modern RPG, SKALD: Against the Black Priory is the developers love letter to classic roleplaying.

SKALD: Against the Black Priory will see players develop and lead a party of up to six characters as they explore the accursed Black Priory. The game is both challenging and immersive, with tactical combat, dynamic tree-based dialog and "choose-your-own-adventure" sequences.

SKALD: Against the Black Priory is coming to Kickstarter June 3rd and will release in the summer of 2020.
Thanks Xian!

More information.
 
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Well, we shall see. I'll be there to check out the kick starter pitch, evoking such names as Ultima and Gold Box is enough to get me in the door.
 
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I'm a little curious about the SAN stat. Does that imply the game will have horror elements?
 
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10 hours and counting!

Hi everyone! SKALD dev here!

Awesome to see this post on RPGwatch.com as I count down the last 10 hours before I launch! The game launches Monday 3rd at approx. 11AM GMT / 5AM CST tomorrow and I can't wait!

Be sure to drop by and don't hesitate to get in touch on @SkaldRPG; (twitter) or via www.skaldRPG.com for any questions and comments!

I'll give a heads up here when we go live ;-)

AL
Scape-IT

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Have these people demonstrated any talent at making games or is it just a bunch of hollow words?

The devs were involved in different projects like Das Geisterschiff, Aeon of Sands, ...
 
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That's a little too determinedly retro for me. I don't mind pixel art, and capturing some aspects of the old look and feel. But this really looks like something running in a C64 emulator, along with the restrictions like a tiny viewport and horrendous fonts. Doesn't really appeal to me to revive the unfortunate limitations of 64k.
 
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Too old school for me, but looks like their Kickstarter is of to a good start, so there must still be an audience for this.
 
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That looks like a unique mixture of styles and quite interesting so well spotted and thanks for posting HiddenX. I like the Ultima 4-5 nods especially. :)

I'm a C64 collector so naturally this appeals to me. Also, 64k limitations aren't unfortunate in the hands of creators who wish to restrict themselves and design to those limitations. There's a real admirable skillset and joy in doing that to a high level. Thus contrarily, sometimes having no limits carries burdens of its own.
 
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Yeah backed this as well, I've been looking forward to it. I went in at a digital-only level - I really liked the look of the zip-lock and feelies but I've just moved house and can't quite justify it right now… I might cave in and upgrade my pledge before the end though!
 
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Also, 64k limitations aren't unfortunate in the hands of creators who wish to restrict themselves and design to those limitations. There's a real admirable skillset and joy in doing that to a high level. Thus contrarily, sometimes having no limits carries burdens of its own.

Well, unfortunate from my point of view, which is all I can speak for. In that it might be a good RPG in terms of systems and story, but at this stage I do require some of the quality of life improvements we've had over the last thirty years.
 
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This looks like the other C64 one that has never come out...
 
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This looks like the other C64 one that has never come out…

Unknown Realm? Yeah I got burned by that one - sounds like those devs (stirring dragon) got into difficulty and it doesn't sound like we'll see the game sadly. Unknown Realm was a different proposition though - it was intended to actually play on a c64 using a cartridge, whereas Skald uses the c64 palette and asthetic but is a Unity based PC product.

Anyway, my resolve didn't last long - I upped my pledge to a big box...
 
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