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Default New info about ELEX

May 26th, 2017, 15:47
September is looking more and more like the month I need to have my vacation in

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May 26th, 2017, 15:54
From video interview, there is no level scaling and no respawning - good news for Joxer!
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May 26th, 2017, 16:03
Originally Posted by Moriendor View Post
there is a Collector's Edition on Amazon for PC
110€.
I wonder what's inside? An actual useable jetpack so we can scare our neighbors?
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May 26th, 2017, 16:11
Did you follow the link, dude? There is a picture with all the contents included .

As for respawns, well, there won't be classic leave-an-area-and-enemies-reappear respawns but there will be PB's usual chapter respawns, of course, so the world won't become too empty.
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May 26th, 2017, 18:01
Dude, what link, I don't have time for different links.

Respawns in all PB games are done right. Trashmobs in a cleared area appear only on "chapter" progress (in other games it could be done per main story quest milestones). The thing is those new trashmobs are not the same ol' bears, but some new stuff that'd be nearimpossible to kill on low level. Once you kill them, they stay dead.

These new trashmobs just like previous ones don't levelscale, why would they - because of fixed XP where a developer knows what max level a player can get before repopulating the world with new trashmobs, there is no need to levelscale anything.
But hell it's hard and too much of work for other devs. Why would they "waste time" on balancing the game, setting trashmobs to revive constantly and levelscale is one day's work. It's cheap and it still sells, not to mention such products tend to get goty awards everywhere.
Thnaks to critics who praised lazy bones, things got even worse. Now even grind doesn't sell as much as it did. Instead, lazyarse develop in a couple of days pay2win phonegames sell.

Whatever, I don't (can't) speak German so I have to wait. For available preorder ofc.
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May 26th, 2017, 18:34
Even when a game doesn't abuse respawns, joxer makes room for the usual tirade about it

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May 26th, 2017, 18:40
Sure, when I'm pointing on praising lazyness over hard work, that's a tirade.
Wait. But I actually wasn't trying to poke someone here at the right spot.
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May 26th, 2017, 20:02
ELEX is shaping up very nicely. I like the varied environments. The only thing i have a question about is the jetpack. It looks like it would make combat much easier. Just fly around until you regain all of your health, and then re-enter combat. Other than that, it is looking really good.
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May 26th, 2017, 23:44
Not happy if both this and D:OS 2 come out in Sept; there's only so many hours in a day!!
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May 27th, 2017, 01:20
Originally Posted by DarNoor View Post
Just fly around until you regain all of your health, and then re-enter combat.
Every play City of Heroes? Every character looking to fly some day got Hover which let them do that. And the devs, knowing players would do this, made sure every enemy in the game had some sort of ranged attack. I'm sure PB will do the same. I expect wild boars will be able to leap 10m up even on a bad day.
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May 27th, 2017, 01:22
Originally Posted by Corwin View Post
Not happy if both this and D:OS 2 come out in Sept; there's only so many hours in a day!!
But you're retired! What are you doing with those free hours of yours!
Erm, I mean: !!

I dream of smoking pot all day long when I get there, but let's be reasonable, that'd be boring - it'd be basically grinding. So drop whatever you're grinding as a hobby now and turn on the machine already.
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May 27th, 2017, 21:13
The Elex presentation at RPC took place a little earlier today. I just watched the stream but there wasn't too much new stuff in there. They showed footage of all three factions though so there was some berserker, some outlaw and some cleric gameplay.

The only thing that definitely took me a little by surprise was that Björn Pankratz said at the beginning of the stream when doing the introductions that he is the project director, designer, vision keeper, head of story… blahblahblah… the usual litany… *snooze*… *snore* but then he concluded it with "music and sound". Uh-huh… uuhhh… WHAT?
He did not specify, unfortunately, whether this just means a supporting role or choosing the appropriate music/sound (music/sound direction/design) or the actual creation and composing.

He also confirmed Q3 as the release date and said that they are on the home stretch and about done with the game. Both he and Jenny played through the game 2.5 times (could this mean that one faction is more meh than the other two? ) by now and it took them about 50 hours for the main story. They estimate 80 hours total for an average playthrough with some exploration and side quests.

Edit: Contrary to the interviewer/presenter, a fan asked whether B. Pankratz actually wrote the music and it was confirmed that he wrote the actual tracks so he is not just audio director but composer.
Last edited by Moriendor; May 28th, 2017 at 17:13.
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May 27th, 2017, 23:10
80 hours to explore everything?
That game must be shorter than Gothic 1 then.

Oops, okay, they estimate doing only "some" not all.
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May 28th, 2017, 02:24
New images (30 of them):

https://www.worldofelex.de/en/site/n…-from-pc-games

This is becoming more like Fallout 3!
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May 29th, 2017, 12:25
Originally Posted by SpoonFULL View Post
New images (30 of them):

https://www.worldofelex.de/en/site/n…-from-pc-games


Sold! Though that dancer seems a little too '"censored" for my tastes.

Originally Posted by SpoonFULL View Post
This is becoming more like Fallout 3!
Is that a good thing?
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